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source: orxonox.OLD/branches/vs-enhencements/src/util/hud.cc @ 10675

Last change on this file since 10675 was 10670, checked in by nicolasc, 18 years ago

moved "ship attributes" to world entity
electronic and shield widget not yet working

File size: 16.9 KB
RevLine 
[4744]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[6437]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[3955]16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
[1853]17
[6437]18#include "hud.h"
[1853]19
[6441]20#include "state.h"
[8976]21#include "debug.h"
[6441]22
[6442]23#include "world_entities/weapons/weapon_manager.h"
[8448]24#include "glgui_widget.h"
[10368]25#include "glgui_box.h"
26#include "glgui_bar.h"
27#include "elements/glgui_energywidgetvertical.h"
[6442]28
[8518]29#include "glgui_inputline.h"
30#include "specials/glgui_notifier.h"
[8994]31#include "elements/glgui_radar.h"
[10368]32#include "world_entities/space_ships/space_ship.h"
[8518]33
[8996]34
35
36/// HACK
37#include "player.h"
38#include "playable.h"
39
[9869]40ObjectListDefinition(Hud);
[3245]41/**
[4838]42 * standard constructor
43 * @todo this constructor is not jet implemented - do it
[3245]44*/
[6437]45Hud::Hud ()
[3365]46{
[9869]47  this->registerObject(this, Hud::_objectList);
[4320]48
[6441]49  //this->setSize2D(
[6442]50  this->weaponManager = NULL;
[10368]51  this->weaponManagerSecondary = NULL;
[6440]52  this->energyWidget = NULL;
53  this->shieldWidget = NULL;
54  this->armorWidget = NULL;
[10368]55  //this->leftRect = NULL;
56  //this->rightRect = NULL;
[6441]57  this->resX = 1;
58  this->resY = 1;
[6442]59
[10368]60  this->overlayPercentage = 40;
61  this->overlayActive = false;
62  this->rightRect = new OrxGui::GLGuiImage();
63  this->leftRect = new OrxGui::GLGuiImage();
64
[8518]65  this->inputLine = new OrxGui::GLGuiInputLine();
66  this->inputLine->setParent2D(this);
67  this->notifier = new OrxGui::GLGuiNotifier();
68  this->notifier->setParent2D(this);
69  notifier->setAbsCoor2D(100,100);
70
[8995]71  this->_radar = new OrxGui::GLGuiRadar();
[10368]72  this->radarCenterNode = NULL;
[8994]73
[8990]74  this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE);
[9003]75  this->subscribeEvent(ES_ALL, SDLK_TAB);
[8518]76
[10368]77  //this->shipValuesBox = NULL;
[3365]78}
[1853]79
80
[3245]81/**
[4838]82 * standard deconstructor
[3245]83*/
[6437]84Hud::~Hud ()
[3543]85{
[8518]86  delete this->inputLine;
87  delete this->notifier;
[8994]88
[8995]89  delete this->_radar;
[10368]90  delete this->rightRect;
91  delete this->leftRect;
92  //if (this->shipValuesBox != NULL)
93    //delete this->shipValuesBox;
94
[3543]95  // delete what has to be deleted here
96}
[6438]97
98
99void Hud::loadParams(const TiXmlElement* root)
100{
[6512]101  Element2D::loadParams(root);
[6438]102}
103
[8518]104void Hud::notifyUser(const std::string& message)
[6438]105{
[8518]106  this->notifier->pushNotifyMessage(message);
[6438]107}
108
[8518]109void Hud::setBackGround()
110{}
111
[8145]112void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget)
[6438]113{
[10368]114  //if (this->shipValuesBox == NULL)
115    //this->createShipValuesBox();
116
[6440]117  // decopple old widget
118  if (this->energyWidget != NULL)
119  {
120    this->energyWidget->hide();
121  }
[6438]122
[6440]123  this->energyWidget = widget;
124  if (this->energyWidget != NULL)
125  {
[10368]126    //this->energyWidget->shiftDir2D(270);
127    //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics");
128    //this->shipValuesBox->pack(this->energyWidget);
129    //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings();
130    this->energyWidget->setParent2D(this->leftRect);
[10449]131    dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedImage("textures/gui/gui_electronics_icon.png");
[6440]132    this->energyWidget->show();
[8518]133    /*    this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png");
134        this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/
[6440]135  }
136
[6441]137  this->updateResolution();
[6438]138}
139
[10670]140void Hud::setShieldWidget(OrxGui::GLGuiWidget* widget)
[10368]141{
142  /*
143  if (this->shipValuesBox == NULL)
144    this->createShipValuesBox();
145  */
[6438]146
[10368]147  // decopple old widget
148  if (this->shieldWidget != NULL)
149  {
150    this->shieldWidget->hide();
151  }
152
153  this->shieldWidget = widget;
154  if (this->shieldWidget != NULL)
155  {
156    //this->shieldWidget->shiftDir2D(270);
157    //this->shipValuesBox->pack(this->shieldWidget);
158    //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setStandardSettings();
159    this->shieldWidget->setParent2D(this->leftRect);
[10449]160    dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setDisplayedImage("textures/gui/gui_shield_icon.png");
[10368]161    this->shieldWidget->show();
162    /*    this->shieldWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png");
163        this->shieldWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/
164  }
165  else
166    printf("schild im hud nicht uebergeben!!!!!!!!!!!!!!!!!!!!!!!!!");
167
168  this->updateResolution();
169}
170
[8145]171void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget)
[10368]172{
173  /*
174  if (this->shipValuesBox == NULL)
175    this->createShipValuesBox();
176  */
[6438]177
[10368]178// decopple old widget
179  if (this->armorWidget != NULL)
180  {
181    this->armorWidget->hide();
182  }
183
184  this->armorWidget = widget;
185  if (this->armorWidget != NULL)
186  {
187    //this->armorWidget->shiftDir2D(270);
188    //this->shipValuesBox->pack(this->armorWidget);
189    //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->armorWidget)->setStandardSettings();
190    this->armorWidget->setParent2D(this->leftRect);
[10449]191    dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->armorWidget)->setDisplayedImage("textures/gui/gui_health_icon.png");
[10368]192    this->armorWidget->show();
193    /*    this->armorWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png");
194        this->armorWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/
195  }
196
197  this->updateResolution();
198}
199
200void Hud::setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec)
[6442]201{
[10368]202  //clearWeaponManager();
203
204  //Hide all widgets
[6442]205  if (this->weaponManager != NULL)
206  {
207    for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++)
208    {
209      Weapon* weapon = this->weaponManager->getWeapon(i);
210      if (weapon != NULL)
211      {
212        weapon->getEnergyWidget()->hide();
[10368]213        //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
[6442]214      }
215    }
216  }
217
[10368]218  if (this->weaponManagerSecondary != NULL)
219  {
220    for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++)
221    {
222      Weapon* weapon = this->weaponManagerSecondary->getWeapon(i);
223      if (weapon != NULL)
224      {
225        weapon->getEnergyWidget()->hide();
226        //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
227      }
228    }
229  }
230
[6442]231  this->weaponManager = weaponMan;
[10368]232  this->weaponManagerSecondary = weaponManSec; 
[6442]233
[6445]234  this->updateWeaponManager();
[8996]235  //  this->updateResolution();
[6438]236}
237
[10368]238/*
239void Hud::clearWeaponManager()
240{
241  //Hide all widgets
242  if (this->weaponManager != NULL)
243  {
244    for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++)
245    {
246      Weapon* weapon = this->weaponManager->getWeapon(i);
247      if (weapon != NULL)
248      {
249        weapon->getEnergyWidget()->hide();
250        //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
251      }
252    }
253  }
254
255  if (this->weaponManagerSecondary != NULL)
256  {
257    for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++)
258    {
259      Weapon* weapon = this->weaponManagerSecondary->getWeapon(i);
260      if (weapon != NULL)
261      {
262        weapon->getEnergyWidget()->hide();
263        //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
264      }
265    }
266  }
267
268  //this->weaponsWidgetsPrim.clear();
269  //this->weaponsWidgetsSec.clear();
270}
271*/
272
[6443]273void Hud::updateWeaponManager()
274{
275  // hide all the Widgets
[10368]276 
277  std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget;
278  for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++)
[6443]279  {
280    (*weaponWidget)->hide();
281  }
[10368]282  this->weaponsWidgetsPrim.clear();
[6442]283
[10368]284  for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++)
285  {
286    (*weaponWidget)->hide();
287  }
288  this->weaponsWidgetsSec.clear();
289 
290
[6443]291  // add all that we need again.
[10368]292
[6443]293  if (this->weaponManager != NULL)
294    for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++)
295    {
[8518]296      Weapon* weapon = this->weaponManager->getWeapon(i);
297      if (weapon != NULL)
298      {
[9406]299        //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName());
[10368]300        weapon->getEnergyWidget()->setParent2D(this->rightRect);
[8518]301        weapon->getEnergyWidget()->show();
[8619]302        weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1));
[8518]303        weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6));
[10368]304        weapon->getEnergyWidget()->setWidgetSize(120,30);
305        //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6);
306        this->weaponsWidgetsPrim.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
[8518]307      }
[6443]308    }
[10368]309
310  if (this->weaponManagerSecondary != NULL)
311    for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++)
312    {
313      Weapon* weapon = this->weaponManagerSecondary->getWeapon(i);
314      if (weapon != NULL)
315      {
316        //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName());
317        weapon->getEnergyWidget()->setParent2D(this->rightRect);
318        weapon->getEnergyWidget()->show();
319        weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1));
320        weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6));
321        weapon->getEnergyWidget()->setWidgetSize(150,50);
322        //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6);
323        this->weaponsWidgetsSec.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
324      }
325    }
326
[6443]327  this->updateResolution();
[10368]328
[6443]329}
330
[8145]331void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget)
[8518]332{}
[6438]333
[8145]334void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget)
[8518]335{}
[6438]336
[6441]337void Hud::updateResolution()
338{
[6498]339  this->resX = State::getResX();
340  this->resY = State::getResY();
[8976]341
342  this->setSize2D(.2 * this->resX, this->resY);
[8989]343  this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY);
344  this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY);
[8976]345
[10368]346  int overlayWidth = 0;
347  if (overlayPercentage >= 20)
348    overlayWidth = this->resX * (overlayPercentage)/(200);
349  else
[10659]350    overlayWidth = this->resX / 10; // fixed warning!
[10368]351  //if (overlayWidth < 100)
352    //overlayWidth = 100;
[8995]353
[10368]354  this->rightRect->hide();
355  this->leftRect->hide();
356
357  this->leftRect->setParent2D(this);
358  this->leftRect->setWidgetSize(float(overlayWidth), float(this->resY));
359  this->leftRect->setAbsCoor2D(0,0);
360  this->leftRect->setBackgroundTexture(Texture());
361  this->leftRect->setBackgroundColor(Color(0,0,0.7,0.2));
362  this->leftRect->setForegroundTexture(Texture());
363  this->leftRect->setForegroundColor(Color(0,0,0,0));
364
365  this->rightRect->setParent2D(this);
366  this->rightRect->setWidgetSize(float(overlayWidth), float(this->resY));
367  this->rightRect->setAbsCoor2D(this->resX - overlayWidth,0);
368  this->rightRect->setBackgroundTexture(Texture());
369  this->rightRect->setBackgroundColor(Color(0,0,0.7,0.2));
370  this->rightRect->setForegroundTexture(Texture());
371  this->rightRect->setForegroundColor(Color(0,0,0,0));
372
373
374  if (this->overlayActive == true)
375  {
376    this->rightRect->show();
377    this->leftRect->show();
378  }
379
380
[8996]381  if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager())
382  {
[9869]383    PRINTF(4)("UPDATING RADAR\n");
[10368]384    this->_radar->setParent2D(this->leftRect);
385    if (radarCenterNode == NULL)
386      this->_radar->setCenterNode(State::getPlayer()->getPlayable());
387    else
388      this->_radar->setCenterNode(this->radarCenterNode);
389
390    //this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0));
391    this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_00), Color(1, 0, 0));
392    this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_01), Color(0, 0, 1));
393    this->_radar->setAbsCoor2D(0, 0.01 * this->resY);
394    this->_radar->setWidgetSize(overlayWidth, overlayWidth);
[9014]395    this->_radar->setRange(300);
[8996]396    this->_radar->show();
[10368]397   
398    int statWidgetsNumber = 0;
399    float expectedArmorSizeX = 0;
400    float expectedArmorSizeY = 0;
401    float newSizeY = 0; float newSizeX = 0;
402    float moduloWidth = 0;
403
404    if (this->armorWidget != NULL)
405    {
406      expectedArmorSizeX = 150;
407      expectedArmorSizeY = 50;
408      statWidgetsNumber++;
409    }
410
411    if (this->shieldWidget != NULL)
412      statWidgetsNumber++;
413   
414    if (this->energyWidget != NULL)
415      statWidgetsNumber++;
416
417    if (expectedArmorSizeY * statWidgetsNumber > overlayWidth)
418    {
419      newSizeY = overlayWidth / float(statWidgetsNumber);
420      newSizeX = expectedArmorSizeX;
421      PRINTF(0)("Statwidgets resized\n");
422    }
423    else
424    {
425      newSizeY = expectedArmorSizeY;
426      newSizeX = expectedArmorSizeX;
427      moduloWidth = int(overlayWidth) % int(expectedArmorSizeY * statWidgetsNumber);
428    }
429
430    float posY = overlayWidth + newSizeX;
431
432    if (this->armorWidget != NULL)
433    {
434      this->armorWidget->setSize2D(newSizeX, newSizeY);
435      this->armorWidget->setRelCoor2D((statWidgetsNumber - 1) * newSizeY + 3 * moduloWidth / (statWidgetsNumber + 1),posY);
436    }
437    if (this->shieldWidget != NULL)
438    {
439      this->shieldWidget->setSize2D(newSizeX, newSizeY);
440      this->shieldWidget->setRelCoor2D((statWidgetsNumber - 2) * newSizeY + 2 *moduloWidth / (statWidgetsNumber + 1),posY);
441    }
442    if (this->energyWidget != NULL)
443    {
444      this->energyWidget->setSize2D(newSizeX, newSizeY);
445      this->energyWidget->setRelCoor2D(moduloWidth / (statWidgetsNumber + 1),posY);
446    }
447
448    /*
449    if (this->armorWidget != NULL)
450      this->armorWidget->setRelCoor2D(100,0.2*this->resY + this->armorWidget->getSizeX2D());
451    if (this->shieldWidget != NULL)
452      this->shieldWidget->setRelCoor2D(60,0.2*this->resY + this->armorWidget->getSizeX2D());
453    if (this->energyWidget != NULL)
454      this->energyWidget->setRelCoor2D(20,0.2*this->resY + this->armorWidget->getSizeX2D());
455    */
456    //this->shieldWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D(),0);
457    //this->energyWidget->setRelCoor2D(0.1*this->resX + this->armorWidget->getSizeX2D() + this->shieldWidget->getSizeX2D(),0);
[8996]458  }
459
[10368]460  /*
461  if (this->shipValuesBox != NULL)
[6441]462  {
[10368]463    this->shipValuesBox->setAbsCoor2D(0.2 * this->resX, 0.4 * this->resY);
464    this->shipValuesBox->setWidgetSize(.4 * this->resX, 0.1 * this->resY);
[6441]465  }
[10368]466  else
467    createShipValuesBox();
468  */
[6442]469
[10368]470  std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget;
471  Vector2D pos = Vector2D(overlayWidth, 0.4*this->resY);
472  float largestWidgetSizeX = 0;
473  //PRINTF(0)("Cur Pos: %f,%f\n",pos.x,pos.y);
474  // out of reasons i can't get behind, this version is segfaulting when calling getSizeX2D or getSizeY2D. the other
475  // element2D- related function works tough.. :s
[6442]476
[10368]477  for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++)
[6442]478  {
[10368]479    float ySize = (*weaponWidget)->getSizeY2D();
480    float xSize = (*weaponWidget)->getSizeX2D();
481    if (xSize > largestWidgetSizeX)
482      largestWidgetSizeX = xSize;
483    if (pos.x < ySize)
[8987]484    {
[10368]485      pos.x = overlayWidth;
486      pos.y += largestWidgetSizeX;
487    }
488    pos.x -= ySize;
489    (*weaponWidget)->setAbsCoor2D(pos.x + this->rightRect->getAbsCoor2D().x, pos.y);
490    //(*weaponWidget)->setAbsCoor2D(0,100);
491    (*weaponWidget)->show();
492    //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName());
493  }
494 
495  weaponWidget = this->weaponsWidgetsSec.begin();
496  float expectedWidgetSizeY = 0;
497  if (weaponWidget != this->weaponsWidgetsSec.end())
498  {
499    expectedWidgetSizeY = (*weaponWidget)->getSizeY2D();
500  }
501  pos.y = resY - expectedWidgetSizeY * 0.6;
502  pos.x = overlayWidth + this->rightRect->getAbsCoor2D().x;
[8987]503
[10368]504  for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++)
505  {
506    float ySize = (*weaponWidget)->getSizeY2D();
507    float xSize = (*weaponWidget)->getSizeX2D();
508    if (xSize > largestWidgetSizeX)
509      largestWidgetSizeX = xSize;
510    if (pos.x < ySize)
511    {
512      pos.x = overlayWidth;
513      pos.y -= largestWidgetSizeX + expectedWidgetSizeY * 0.6;
[8987]514    }
[10368]515    pos.x -= ySize;
516    //PRINTF(0)("secweaponwidget y-size: %f/n", (*weaponWidget)->getSizeY2D());
[10516]517    (*weaponWidget)->setAbsCoor2D(pos.x, pos.y);//+this->rightRect->getAbsCoor2D().x, pos.y);
[8976]518    (*weaponWidget)->show();
[9406]519    //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName());
[6442]520  }
[10368]521
[6441]522}
523
[8990]524void Hud::draw() const
[6441]525{
[8990]526  //  GLGuiWidget::draw();
[6441]527}
528
[8990]529
530void Hud::process(const Event &event)
[6441]531{
[8990]532  if (event.type == EV_VIDEO_RESIZE)
533    this->updateResolution();
[9003]534  else if (event.type == SDLK_TAB)
535  {
536    /// TODO SHOW THE INPUT-LINE
537  //  this->inputLine->select();
538  }
[10368]539}
[9003]540
[10368]541/*
542void Hud::createShipValuesBox()
543{
544  this->shipValuesBox = new OrxGui::GLGuiBox(OrxGui::Vertical);
545  //this->shipValuesBox->setWidgetSize(1000,500);
[10420]546  //this->shipValuesBox->setBackgroundTexture("textures/gui_container_background.png");
[10368]547  this->shipValuesBox->setBackgroundTexture(Texture());
548  this->shipValuesBox->setBackgroundColor(Color(0,0,1,0.5));
549  this->shipValuesBox->setVisibility(true);
[6441]550}
[10368]551*/
[6441]552
553
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