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source: orxonox.OLD/branches/vs-enhencements/src/world_entities/environments/terrain.h @ 10662

Last change on this file since 10662 was 10618, checked in by bknecht, 18 years ago

merged cleanup into trunk (only improvements)

File size: 1.4 KB
Line 
1/*!
2 * @file terrain.h
3  *  Defines and handles the terrain of the World
4
5    @todo implement it
6
7    The terrain should either be build from a Model a OBJModel or from a HeightMap.
8*/
9
10#ifndef _TERRAIN_H
11#define _TERRAIN_H
12
13#include "world_entity.h"
14
15// FORWARD DECLARATION
16class SpatialSeparation;
17class HeightMap;
18class Material;
19
20//! A simple method to call a desired debug world.
21enum DebugTerrain {TERRAIN_DAVE, TERRAIN_BENSCH};
22
23
24//! A Class to handle Terrain of orxonox
25class Terrain : public WorldEntity
26{
27  ObjectListDeclaration(Terrain);
28
29 public:
30  Terrain(const TiXmlElement* root = NULL);
31  Terrain(const std::string& fileName);
32  Terrain(DebugTerrain debugTerrain);
33  virtual ~Terrain();
34
35  void init();
36  virtual void loadParams(const TiXmlElement* root);
37
38  void loadVegetation(const std::string& vegetationFile);
39
40  void loadHeightMap(const std::string& heightMapFile, const std::string& colorMap);
41  void loadTexture(const std::string& textureName);
42  void setScale(float x, float y, float z);
43
44  void buildDebugTerrain(DebugTerrain debugTerrain);
45
46  float getHeight(float x, float y);
47  virtual void draw() const;
48
49  public:
50    SpatialSeparation* ssp;
51
52 private:
53   Model*              vegetation;
54   int                 modelList;
55
56   HeightMap*          heightMap;
57   Material*           heightMapMaterial;
58   Vector              terrainScale;
59};
60
61#endif /* _TERRAIN_H */
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