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1 | |
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2 | #ifndef _NPC_H |
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3 | #define _NPC_H |
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4 | |
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5 | #include "world_entity.h" |
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6 | #include "world_entities/weapons/weapon_manager.h" |
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7 | #include "track/action_box.h" |
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8 | |
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9 | class ActionboxEnemy : public WorldEntity |
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10 | { |
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11 | ObjectListDeclaration(ActionboxEnemy); |
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12 | |
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13 | public: |
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14 | ActionboxEnemy(const TiXmlElement* root = NULL); |
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15 | virtual ~ActionboxEnemy (); |
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16 | |
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17 | virtual void tick(float dt); |
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18 | virtual void draw() const; |
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19 | |
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20 | virtual void loadParams(const TiXmlElement* root); |
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21 | |
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22 | private: |
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23 | bool isActive; |
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24 | float pitch; // rotate angle around x-axix |
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25 | float dPitch; // change pitch += dPitch*dt |
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26 | |
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27 | void attackPlayer( ActionBox* box, float dt ); |
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28 | void moveTowardsBox( ActionBox* box, float dt ); |
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29 | }; |
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30 | |
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31 | #endif |
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