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source: orxonox.OLD/branches/vs-enhencements/src/world_entities/particles/particle_emitter.h @ 10648

Last change on this file since 10648 was 10368, checked in by patrick, 18 years ago

merged the branche playability into the trunk

File size: 3.1 KB
Line 
1/*!
2 * @file particle_emitter.h
3  *  Definition of a ParticleEmitter
4*/
5
6#ifndef _PARTICLE_EMITTER_H
7#define _PARTICLE_EMITTER_H
8
9#include "p_node.h"
10
11// FORWARD DECLARATION
12class ParticleSystem;
13class TiXmlElement;
14
15// Default values
16#define PARTICLE_EMITTER_DEFAULT_SIZE              1.0
17#define PARTICLE_EMITTER_DEFAULT_EMISSION_RATE     50
18#define PARTICLE_EMITTER_DEFAULT_INHERIT_SPEED     0.0
19#define PARTICLE_EMITTER_DEFAULT_SPREAD            M_PI
20#define PARTICLE_EMITTER_DEFAULT_VELOCITY          1.0
21
22//! A class to handle an Emitter.
23class ParticleEmitter : public PNode
24{
25  ObjectListDeclaration(ParticleEmitter);
26  friend class ParticleSystem;
27public:
28  ParticleEmitter(float emissionRate = PARTICLE_EMITTER_DEFAULT_EMISSION_RATE,
29                  float velocity = PARTICLE_EMITTER_DEFAULT_VELOCITY,
30                  float angle = PARTICLE_EMITTER_DEFAULT_SPREAD);
31  virtual ~ParticleEmitter();
32
33  virtual void loadParams(const TiXmlElement* root = NULL);
34
35  /* controlling the emitter: interface */
36  void start();
37  void stop();
38  virtual void tick(float dt);
39
40  void setSystem(ParticleSystem* system);
41  ParticleSystem* getSystem() const { return this->system; };
42
43  /* controlling the behavour: these can be used as Animation interfaces */
44  void setEmissionRate(float emissionRate);
45  void setInheritSpeed(float value);
46  void setSpread(float angle, float randomAngle = 0.0);
47  void setEmissionVelocity(float velocity, float randomVelocity = 0.0);
48  void setEmissionMomentum(float momentum, float randomMomentum = 0.0);
49
50  /** @returns the emissionRate */
51  inline float getEmissionRate() const { return this->emissionRate; };
52  /** @returns the inherit-speed-factor */
53  inline float getInheritSpeed() const { return this->inheritSpeed; };
54  /** @returns the SpreadAngle of the emitter */
55  inline float getSpread() const { return this->angle; };
56  /** @returns the EmissionVelocity of the emitter */
57  inline float getEmissionVelocity() const { return this->velocity; };
58  /** @returns the EmissionMomentum of this emitter */
59  inline float getEmissionMomentum() const { return this->momentum; };
60
61
62  void debug() const;
63
64protected:
65  virtual void emitParticles(unsigned int count) const = 0;
66
67protected:
68  float           inheritSpeed;      //!< How much speed the particle inherits from the Emitters speed.
69  float           angle;             //!< max angle from the direction of the emitter
70  float           randomAngle;       //!< random emission angle (angle +- angleRandom is the emitted angle.
71  float           velocity;          //!< the initial speed of a Particles.
72  float           randomVelocity;    //!< the random variation from the initial Speed.
73  float           momentum;          //!< The Initial spped of the Rotation.
74  float           momentumRandom;    //!< The random variation of the Momentum.
75
76//private:
77  ParticleSystem* system;            //!< The ParticleSystem this Emitter Emits into.
78  float           saveTime;          //!< The time that was missing by the last Tick (otherwise there would be no emission when framefate is too big).
79  float           emissionRate;      //!< amount of particles per seconds emitted by emitter.
80};
81
82#endif /* _PARTICLE_EMITTER_H */
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