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source: orxonox.OLD/branches/vs-enhencements/src/world_entities/projectiles/nadion_blast.h @ 10673

Last change on this file since 10673 was 10649, checked in by nicolasc, 18 years ago

added nadion blast
fine tuned weapon timing / prepared projectiles

File size: 1.1 KB
Line 
1/*!
2 * @file nadion_blast.h
3 * @brief nadion blast
4*/
5
6#ifndef _NADION_BLAST_H
7#define _NADION_BLAST_H
8
9#include "projectile.h"
10#include "material.h"
11
12class Vector;
13class Weapon;
14class SpriteParticles;
15class ParticleEmitter;
16class FastFactory;
17class Trail;
18
19class NadionBlast : public Projectile
20{
21  ObjectListDeclaration(NadionBlast);
22  public:
23    NadionBlast ();
24    virtual ~NadionBlast ();
25
26
27    virtual void activate();
28    virtual void deactivate();
29
30//     virtual void hit (float damage, WorldEntity* entity);
31
32    virtual void destroy (WorldEntity* killer);
33
34    virtual void tick (float dt);
35    virtual void draw () const;
36
37  private:
38    static FastFactory*               fastFactory;
39    static SpriteParticles*           explosionParticles;
40
41//     Trail*                            trail;
42
43    float                             angle;
44    static const float                rotationSpeed = 1080;
45
46    ParticleEmitter*                  emitter;
47
48    Material*                         mat;
49
50
51//     WorldEntity* hitEntity; // FIXME TEMPORARY
52};
53
54#endif /* _NADION_BLAST_H */
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