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source: orxonox.OLD/branches/vs-enhencements/src/world_entities/weapons/rf_cannon.cc @ 10655

Last change on this file since 10655 was 10649, checked in by nicolasc, 18 years ago

added nadion blast
fine tuned weapon timing / prepared projectiles

File size: 4.7 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004-2006 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer:  Nicolas Schlumberger
13   co-programmer:
14
15*/
16
17#include "rf_cannon.h"
18#include "world_entities/projectiles/projectile.h"
19
20#include "world_entity.h"
21#include "static_model.h"
22#include "weapon_manager.h"
23#include "util/loading/factory.h"
24
25#include "animation3d.h"
26
27#include "loading/fast_factory.h"
28
29#include "elements/glgui_energywidgetvertical.h"
30
31CREATE_FACTORY(RFCannon);
32/**
33 * Standard constructor
34 */
35RFCannon::RFCannon ()
36 : Weapon()
37{
38    this->init();
39}
40
41RFCannon::RFCannon (const TiXmlElement* root = NULL)
42 : Weapon()
43{
44    this->init();
45    if (root != NULL)
46      this->loadParams(root);
47}
48
49/**
50 * Default destructor
51 */
52RFCannon::~RFCannon()
53{
54  for (int i = 0; i < this->getBarrels(); i++)
55    delete [] this->objComp[i];
56
57  delete [] this->emissionPoint;
58  delete [] this->objComp;
59}
60
61void RFCannon::loadParams(const TiXmlElement* root)
62{
63  Weapon::loadParams(root);
64}
65
66void RFCannon::init()
67{
68
69  this->setScaling(.2);
70
71  this->loadModel("models/guns/rf_cannon.obj", this->getScaling());
72
73
74  this->setStateDuration(WS_SHOOTING, 0.1);  // 10 Schuss pro Sekunde
75  this->setStateDuration(WS_RELOADING, 0);
76  this->setStateDuration(WS_ACTIVATING, .5);
77  this->setStateDuration(WS_DEACTIVATING, 1);
78
79  this->setEnergyMax(500);
80  this->increaseEnergy(500);
81
82  this->setActionSound(WA_SHOOT, "sounds/guns/laser.wav");
83  this->setActionSound(WA_RELOAD, "sounds/spawn/alien_generator.wav");
84
85  this->setCapability(WTYPE_ALLDIRS | WTYPE_DIRECTIONAL | WTYPE_LIGHT);
86  this->setProjectileTypeC("PlasmaPulse");
87  this->prepareProjectiles(25);
88
89  this->setBarrels(4);
90  this->setSegs(1);
91  this->activeBarrel = 0;
92
93  this->objComp = new PNode**[this->getBarrels()];
94  this->emissionPoint = new PNode*[this->getBarrels()];
95  for (int i = 0; i < this->getBarrels(); i++) {
96    this->objComp[i] = new PNode* [this->getSegs()];
97    this->emissionPoint[i] = new PNode;
98    this->emissionPoint[i]->setParent(this);
99    this->emissionPoint[i]->setName("EmissionPoint");
100    this->emissionPoint[i]->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT);
101    for(int j = 0; j < this->getSegs(); j++) {
102      this->objComp[i][j] = new PNode;
103    }
104  }
105
106  this->emissionPoint[0]->setRelCoor(Vector(4.1, 0.0, 0.75) * this->getScaling());
107  this->emissionPoint[1]->setRelCoor(Vector(4.1, 0.45, 0.0) * this->getScaling());
108  this->emissionPoint[2]->setRelCoor(Vector(4.1, 0.0, -0.75) * this->getScaling());
109  this->emissionPoint[3]->setRelCoor(Vector(4.1, -0.45, 0.0) * this->getScaling());
110
111  Animation3D* animation2 = this->getAnimation(WS_ACTIVATING, this);
112  Animation3D* animation3 = this->getAnimation(WS_DEACTIVATING, this);
113
114  animation2->setInfinity(ANIM_INF_CONSTANT);
115  animation3->setInfinity(ANIM_INF_CONSTANT);
116
117  animation2->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL);
118  animation2->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL);
119
120  animation3->addKeyFrame(Vector(0.0, 0.0, 0.0), Quaternion(), 0.5, ANIM_LINEAR, ANIM_NULL);
121  animation3->addKeyFrame(Vector(0.0, -1.0, 0.0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_NULL);
122}
123
124void RFCannon::fire()
125{
126//   for (int i = 0; i < this->getBarrels(); i++){
127    Projectile* pj =  this->getProjectile();
128    if (pj == NULL)
129      return;
130
131    // set the owner
132    pj->setOwner(this->getOwner());
133
134    pj->setParent(PNode::getNullParent());
135
136    pj->setVelocity(this->getAbsDir().apply(Vector(1,0,0))*190);
137
138    pj->setAbsCoor(this->emissionPoint[this->activeBarrel]->getAbsCoor());
139    pj->setAbsDir(this->getAbsDir());
140    pj->activate();
141
142    this->activeBarrel = (this->activeBarrel + 1) % this->getBarrels();
143//   }
144}
145
146/**
147 *  this activates the weapon
148*/
149void RFCannon::activate()
150{
151}
152
153/**
154 *  this deactivates the weapon
155*/
156void RFCannon::deactivate()
157{
158}
159
160void RFCannon::draw() const
161{
162  glMatrixMode(GL_MODELVIEW);
163  glPushMatrix();
164    glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z);
165    Vector tmpRot = this->getAbsDir().getSpacialAxis();
166    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
167    static_cast<StaticModel*>(this->getModel())->draw();
168  glPopMatrix();
169
170}
171
172void RFCannon::tick(float dt)
173{
174  if (!Weapon::tickW(dt))
175    return;
176  if (this->energyWidget != NULL && !this->isEnergyWidgetInitialized)
177  {
178    this->energyWidget->setDisplayedImage("textures/gui/gui_light_bolt.png");
179    this->setEnergyWidgetInitialized(true);
180  }
181}
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