1 | |
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2 | /* |
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3 | orxonox - the future of 3D-vertical-scrollers |
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4 | |
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5 | Copyright (C) 2004 orx |
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6 | |
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7 | This program is free software; you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation; either version 2, or (at your option) |
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10 | any later version. |
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11 | |
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12 | ### File Specific |
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13 | main-programmer: Patrick Boenzli |
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14 | co-programmer: Nicolas Schlumberger |
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15 | */ |
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16 | |
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17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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18 | |
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19 | #include "weapon_slot.h" |
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20 | #include "util/loading/factory.h" |
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21 | #include "util/loading/load_param.h" |
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22 | |
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23 | |
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24 | ObjectListDefinition(WeaponSlot); |
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25 | CREATE_FACTORY(WeaponSlot); |
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26 | |
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27 | |
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28 | |
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29 | WeaponSlot::WeaponSlot() |
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30 | { |
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31 | this->registerObject(this, WeaponSlot::_objectList); |
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32 | |
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33 | for (int i = 0; i < WM_MAX_CONFIGS; i++) |
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34 | this->configs[i] = NULL; |
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35 | } |
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36 | |
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37 | WeaponSlot::WeaponSlot(const TiXmlElement* root) |
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38 | { |
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39 | this->registerObject(this, WeaponSlot::_objectList); |
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40 | |
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41 | if( root != NULL) |
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42 | this->loadParams( root); |
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43 | } |
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44 | |
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45 | |
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46 | WeaponSlot::~WeaponSlot() |
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47 | { |
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48 | } |
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49 | |
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50 | |
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51 | |
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52 | void WeaponSlot::loadParams(const TiXmlElement* root) |
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53 | { |
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54 | PNode::loadParams( root); |
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55 | |
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56 | // now check for the orx class to create |
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57 | LoadParam(root, "WeaponClass", this, WeaponSlot, setWeaponClass) |
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58 | .describe("Sets the class this mount points should host"); |
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59 | |
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60 | LoadParam(root, "slot", this, WeaponSlot, setWeaponConfig) |
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61 | .describe("sets the weapon slot"); |
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62 | |
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63 | // LoadParam(root, "currentWeapon", this, WeaponSlot, setCurrentWeapon) |
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64 | // .describe("creates and set next weapon"); |
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65 | // |
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66 | // LoadParam(root, "nextWeapon", this, WeaponSlot, setNextWeapon) |
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67 | // .describe("creates and set next weapon"); |
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68 | |
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69 | LoadParam(root, "addWeapon", this, WeaponSlot, addWeapon) |
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70 | .describe("create a new Weapon, and add it to config"); |
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71 | } |
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72 | |
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73 | |
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74 | |
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75 | |
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76 | void WeaponSlot::setWeaponClass() |
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77 | { |
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78 | } |
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79 | |
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