1 | /*! |
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2 | * @file texture.h |
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3 | * @brief Contains the texture class, that handles the reading of Images into Texutre-files. |
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4 | */ |
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5 | |
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6 | #ifndef _TEXTURE_H |
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7 | #define _TEXTURE_H |
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8 | |
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9 | #include "base_object.h" |
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10 | |
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11 | #include "glincl.h" |
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12 | #include "count_pointer.h" |
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13 | |
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14 | /* Forward Declaration */ |
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15 | struct SDL_Surface; |
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16 | |
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17 | |
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18 | class TextureData |
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19 | { |
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20 | public: |
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21 | TextureData(); |
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22 | ~TextureData(); |
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23 | |
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24 | inline GLuint getTexture() const { return this->texture; }; |
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25 | /** @returns true if texture has alpha, false otherwise */ |
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26 | inline bool hasAlpha() const {return this->bAlpha; } |
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27 | /** @returns the stored image of this Texture */ |
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28 | const SDL_Surface* const getStoredImage() const { return this->image; }; |
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29 | |
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30 | bool loadSurface(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); |
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31 | |
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32 | bool rebuild(); |
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33 | |
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34 | bool setSurface(SDL_Surface* newSurface); |
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35 | /** @returns true if the Surface has an Alpha Value. */ |
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36 | bool setAlpha(bool hasAlpha) { this->bAlpha = hasAlpha; }; |
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37 | bool setTexture(GLuint texture); |
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38 | |
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39 | private: |
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40 | GLuint texture; //!< The Texture-ID of opengl from this Texture. |
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41 | bool bAlpha; //!< if the texture has an alpha channel. |
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42 | SDL_Surface* image; //!< The SDL_Surfce that stores the Texture on it. |
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43 | }; |
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44 | |
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45 | |
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46 | //! A Class, that reads in Textures from different fileformats. |
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47 | class Texture : public BaseObject |
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48 | { |
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49 | public: |
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50 | Texture(); |
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51 | Texture(const Texture& texture); |
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52 | Texture(GLenum target, unsigned int width, unsigned int height, unsigned int channels, GLenum type); |
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53 | Texture(const std::string& imageName, GLenum target = GL_TEXTURE_2D); |
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54 | Texture(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); |
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55 | |
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56 | virtual ~Texture(); |
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57 | |
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58 | bool loadImage(const std::string& imageName, GLenum target = GL_TEXTURE_2D); |
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59 | bool loadSurface(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); |
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60 | virtual bool rebuild(); |
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61 | |
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62 | /** @returns The textureID of this texture. */ |
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63 | inline GLuint getTexture() const { return this->data->getTexture(); }; |
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64 | /** @returns true if texture has alpha, false otherwise */ |
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65 | inline bool hasAlpha() const { return this->data->hasAlpha(); } |
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66 | /** @returns the stored image of this Texture */ |
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67 | const SDL_Surface* const getStoredImage() const { return this->data->getStoredImage(); }; |
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68 | |
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69 | |
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70 | |
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71 | static void setTextureEnableState(bool texturesEnabled); |
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72 | /** @returns true if Textures are enabled */ |
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73 | inline static bool getTextureEnableState() { return Texture::texturesEnabled; }; |
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74 | // Utility functionality: |
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75 | static SDL_Surface* prepareSurface(SDL_Surface* input, bool& hasAlpha); |
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76 | static GLuint loadTexToGL (const SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); |
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77 | |
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78 | protected: |
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79 | bool setSurface(SDL_Surface* newSurface) { return this->data->setSurface(newSurface); }; |
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80 | bool setAlpha(bool hasAlpha) { return this->data->setAlpha(hasAlpha); }; |
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81 | bool setTexture(GLuint texture) { return this->data->setTexture(texture); }; |
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82 | |
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83 | private: |
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84 | void init(); |
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85 | static void generateTexture(GLuint& texture, GLenum target); |
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86 | |
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87 | private: |
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88 | CountPointer<TextureData> data; //!< The TextureData |
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89 | GLclampf priority; //!< the priority of the current texture (used for garphics cards with limited mem) |
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90 | |
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91 | static bool texturesEnabled; //!< If the Textures are enabled. |
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92 | }; |
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93 | |
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94 | #endif /* _TEXTURE_H */ |
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