1 | /*! |
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2 | * @file texture_sequence.h |
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3 | * @brief Contains the texture_sequence class, that handles the reading of Image-files into multiple Texutres. |
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4 | */ |
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5 | |
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6 | #ifndef _TEXTURE_SEQUENCE_H |
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7 | #define _TEXTURE_SEQUENCE_H |
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8 | |
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9 | #include "texture.h" |
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10 | |
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11 | #include <vector> |
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12 | |
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13 | |
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14 | //! A Class, that reads in Textures from different fileformats. |
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15 | class TextureSequence : public Texture |
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16 | { |
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17 | public: |
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18 | TextureSequence(unsigned int count = 0, ...); |
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19 | TextureSequence(const std::vector<std::string>& textureNames, const std::string& prependFolder = ""); |
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20 | // Texture(TEXTURE_TYPE type, int resolution); |
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21 | virtual ~TextureSequence(); |
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22 | |
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23 | bool loadImageSeries(unsigned int count, ...); |
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24 | bool loadImageSeries(const std::vector<std::string>& textureNames, const std::string& prependFolder = ""); |
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25 | bool loadImageSeries(const std::string& imagePrefix, unsigned int from, unsigned int to); |
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26 | bool addFrame(const std::string& image); |
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27 | bool addFrame(SDL_Surface* surface); |
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28 | bool addFrame(GLuint texture); |
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29 | |
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30 | void clearLists(); |
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31 | |
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32 | virtual bool rebuild(); |
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33 | |
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34 | /** @returns the count of frames in this sequence */ |
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35 | inline unsigned int getFrameCount() const { return this->textures.size(); }; |
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36 | |
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37 | //void gotoFrame(unsigned int frameNumber); |
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38 | /** @returns The textureID of the Frame @param frameNumber the n-th frame this texture-series. */ |
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39 | inline GLuint getFrameTexture(unsigned int frameNumber) const { return (this->textures.size()>frameNumber)?this->textures[frameNumber]:0; }; |
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40 | /** @returns The SDL_Surface of the image at Frame @param frameNumber the n-th frame of this image-seriers */ |
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41 | const SDL_Surface* const getFrameImage(unsigned int frameNumber) const { return (this->images.size()>frameNumber)?this->images[frameNumber]:NULL; }; |
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42 | |
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43 | private: |
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44 | std::vector<GLuint> textures; //!< The Texture-ID of opengl from this Texture. |
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45 | std::vector<SDL_Surface*> images; //!< The SDL_Surfce that stores the Texture on it. |
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46 | }; |
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47 | |
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48 | #endif /* _TEXTURE_SEQUENCE_H */ |
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