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source: orxonox.OLD/branches/water/src/lib/gui/gl/glgui_pushbutton.cc @ 8760

Last change on this file since 8760 was 8717, checked in by bensch, 18 years ago

merged the gui back

File size: 2.1 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI
17
18#include "glgui_pushbutton.h"
19
20#include "text.h"
21#include "material.h"
22
23namespace OrxGui
24{
25
26  /**
27   * @brief standard constructor
28   */
29  GLGuiPushButton::GLGuiPushButton (const std::string& label)
30  : GLGuiButton(label)
31  {
32    this->init();
33
34    this->resize();
35  }
36
37
38  /**
39   * @brief standard deconstructor
40  */
41  GLGuiPushButton::~GLGuiPushButton()
42  {
43  }
44
45  void GLGuiPushButton::resize()
46  {
47    this->labelText().setRelCoor2D(borderLeft(), borderTop());
48    this->setSize2D(this->labelText().getSizeX2D() + borderLeft() + borderRight(), this->labelText().getSizeY2D() + borderTop() + borderBottom() );
49
50    GLGuiWidget::resize();
51/*    this->frontRect().setTopLeft(borderLeft(), borderTop());
52    this->frontRect().setSize(this->getSizeX2D() - (borderLeft() + borderRight()), this->getSizeY2D() - (borderTop() + borderBottom()));*/
53  }
54
55  /**
56   * initializes the GUI-element
57   */
58  void GLGuiPushButton::init()
59  {
60    this->setClassID(CL_GLGUI_PUSHBUTTON, "GLGuiPushButton");
61  }
62
63  void GLGuiPushButton::receivedFocus()
64  {
65    GLGuiWidget::receivedFocus();
66  }
67
68  void GLGuiPushButton::removedFocus()
69  {
70    GLGuiWidget::removedFocus();
71
72  }
73
74  void GLGuiPushButton::clicking(const Vector2D& pos)
75  {
76    GLGuiButton::clicking(pos);
77  }
78
79
80  void GLGuiPushButton::releasing(const Vector2D& pos, bool focused)
81  {
82    if (focused)
83      GLGuiButton::releasing(pos, focused);
84  }
85
86
87
88  /**
89   * @brief draws the GLGuiPushButton
90   */
91  void GLGuiPushButton::draw() const
92  {
93    this->beginDraw();
94    GLGuiButton::draw();
95
96    this->endDraw();
97  }
98
99  /**
100   * updates the GLGuiPushButton
101   */
102  void GLGuiPushButton::update()
103  {
104
105  }
106}
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