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source: orxonox.OLD/branches/water/src/lib/gui/gl_gui/glgui_widget.h @ 8135

Last change on this file since 8135 was 8089, checked in by stefalie, 18 years ago

water: gui hack

File size: 4.8 KB
Line 
1/*!
2 * @file glgui_widget.h
3 * The gl_widget of the openglGUI
4 */
5
6#ifndef _GLGUI_WIDGET_H
7#define _GLGUI_WIDGET_H
8
9#include "element_2d.h"
10#include "rect2D.h"
11
12#include "material.h"
13
14#include "event.h"
15#include "signal_connector.h"
16
17#include "glincl.h"
18
19#include <vector>
20
21// FORWARD DECLARATION
22class Material;
23
24namespace OrxGui
25{
26
27  class GLGuiCursor;
28
29  //! if the Element should be visible by default.
30#define GLGUI_WIDGET_DEFAULT_VISIBLE       false
31
32  //! This is widget part of the openglGUI class
33  /**
34   * A widget is the main class of all the elements of th GUI.
35   */
36  class GLGuiWidget : public Element2D
37  {
38  public:
39    GLGuiWidget(GLGuiWidget* parent = NULL);
40    virtual ~GLGuiWidget();
41
42    void show();
43    void hide();
44
45    void setParentWidget(GLGuiWidget* parent);
46    GLGuiWidget* parent() const { return this->_parent; }
47
48    /// FOCUS
49    /** @brief gives focus to this widget */
50    void giveFocus();
51    void breakFocus();
52    /** @returns true if the widget is focusable */
53    bool focusable() const { return this->_focusable; };
54    /** @param focusable sets if the Widget should be focusable */
55    void setFocusable(bool focusable = true) { this->_focusable = focusable; };
56    /** @returns true if the position is inside of the Widget. @param position the position to check */
57    bool focusOverWidget(const Vector2D& position) const;
58    /** @brief overloaded function, that returns true if the cursor is on top of the Widget */
59    bool focusOverWidget(const OrxGui::GLGuiCursor* const cursor) const;
60
61    /** @returns the currently focused Widget (NULL if none is selected) */
62    static GLGuiWidget* focused() { return GLGuiWidget::_focused; };
63
64
65    /// CLICK
66    void click(const Vector2D& pos);
67    void release(const Vector2D& pos);
68    bool clickable() const { return this->_clickable; };
69    void setClickable(bool clickable = true) { this->_clickable = clickable; };
70
71    static void connect(GLGuiWidget* sender, Signal& signal, BaseObject* receiver, Slot executor);
72    void connect(Signal& signal, BaseObject* receiver, Slot executor);
73
74    void disconnect(GLGuiWidget* sender, Signal& signal, BaseObject* receiver);
75
76
77    /// MATERIAL (looks)
78    Material& backMaterial() { return this->_backMat; };
79    const Material& backMaterial() const { return this->_backMat; };
80    Rect2D& backRect() { return this->_backRect; };
81    const Rect2D& backRect() const { return this->_backRect; };
82
83    Material& frontMaterial() { return this->_frontMat; };
84    const Material& frontMaterial() const { return this->_frontMat; };
85    Rect2D& frontRect() { return this->_frontRect; };
86    const Rect2D& frontRect() const { return this->_frontRect; };
87
88    float borderSize() const { return this->_borderSize; };
89    void setBorderSize(float borderSize);
90
91    void setWidgetSize(const Vector2D& size);
92    void setWidgetSize(float x, float y);
93
94
95    void setBackgroundColor(float x, float y, float z) { this->backMaterial().setDiffuse(x,y,z); };
96
97    inline void drawRect(const Rect2D& rect) const {
98      glBegin(GL_QUADS);
99      glTexCoord2i(0,0); glVertex2d(rect.left(), rect.top());
100      glTexCoord2i(0,1); glVertex2d(rect.left(), rect.bottom());
101      glTexCoord2i(1,1); glVertex2d(rect.right(), rect.bottom());
102      glTexCoord2i(1,0); glVertex2d(rect.right(), rect.top());
103      glEnd();
104    }
105
106
107    virtual void update() {};
108    virtual void draw() const;
109
110    /** @param the Event to process. @returns true if the Event has been consumed*/
111    virtual bool processEvent(const Event& event) { };
112
113  protected:
114
115    /// LOOKS
116    virtual void resize();
117
118    // if something was clickt on the GUI-widget.
119    virtual void clicking(const Vector2D& pos);
120    virtual void releasing(const Vector2D& pos);
121    virtual void receivedFocus();
122    virtual void removedFocus();
123
124    virtual void destroyed();
125
126
127    inline void beginDraw() const { glPushMatrix(); glTranslatef(this->getAbsCoor2D().x, this->getAbsCoor2D().y, 0); };
128    inline void endDraw() const { glPopMatrix(); };
129
130  private:
131    void init();
132
133
134  private:
135    GLGuiWidget*                   _parent;           //!< The parent of this Widget.
136
137    /// LOOKS
138    Material                       _backMat;
139    Rect2D                         _backRect;
140
141    Material                       _frontMat;
142    Rect2D                         _frontRect;
143
144    float                          _borderSize;
145
146    /// EVENTS
147    bool                           _focusable;        //!< If this widget can receive focus.
148    bool                           _clickable;        //!< if this widget can be clicked upon.
149
150    bool                           _pushed;
151
152
153    static GLGuiWidget*            _selected;         //!< The currently selected Widget.
154    static GLGuiWidget*            _focused;          //!< The currently Focused Widget.
155
156    static GLGuiWidget*            _inputGrabber;     //!< The Widget that grabs input.
157  };
158}
159#endif /* _GLGUI_WIDGET_H */
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