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source: orxonox.OLD/branches/water/src/story_entities/campaign_data.h @ 7822

Last change on this file since 7822 was 7370, checked in by bensch, 19 years ago

orxonox/trunk: drawLists/tickLists are used, and made some TiXmlElement to const TiXmlElement, also fixed some bugs in the loadWorldEntities-functions from Gameworld and SipleGameMenu

File size: 1.1 KB
Line 
1/*!
2 * @file campaign_data.h
3 * definition of the campaign data tank
4 */
5
6#ifndef _CAMPAIGN_DATA_H
7#define _CAMPAIGN_DATA_H
8
9
10#include "data_tank.h"
11#include <list>
12
13class StoryEntity;
14
15//! A class that contains the data of the Campaign object
16class CampaignData : public DataTank
17{
18
19public:
20  CampaignData(const TiXmlElement* root);
21  virtual ~CampaignData();
22
23  virtual void loadParams(const TiXmlElement* root);
24
25  void addStoryEntity(StoryEntity* se);
26
27  StoryEntity* getFirstLevel();
28  StoryEntity* getNextLevel();
29  StoryEntity* getLevel(int storyID);
30
31  /** @param storyEntity the current entity to be set */
32  inline void setCurrentEntity(StoryEntity* storyEntity) { this->currentEntity = storyEntity; }
33  /** @return the current StoryEntity played*/
34  inline StoryEntity* getCurrentEntity() { return this->currentEntity; }
35
36private:
37  void loadDataDyn(const TiXmlElement* root);
38
39private:
40  StoryEntity*                  currentEntity;                //!< reference to the currently used StoryEntity
41  std::list<StoryEntity*>       storyEntities;                //!< list of story entities
42};
43
44
45#endif /* _CAMPAIGN_DATA_H */
46
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