1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Stefan Lienard |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #include "mapped_water.h" |
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17 | #include "util/loading/load_param.h" |
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18 | #include "util/loading/factory.h" |
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19 | #include "material.h" |
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20 | |
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21 | |
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22 | CREATE_FACTORY(MappedWater, CL_MAPPED_WATER); |
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23 | |
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24 | |
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25 | MappedWater::MappedWater(const TiXmlElement* root) |
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26 | { |
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27 | this->setClassID(CL_MAPPED_WATER, "MappedWater"); |
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28 | this->toList(OM_ENVIRON); |
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29 | |
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30 | if (root != NULL) |
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31 | this->loadParams(root); |
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32 | } |
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33 | |
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34 | MappedWater::~MappedWater() |
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35 | { |
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36 | |
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37 | } |
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38 | |
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39 | void MappedWater::loadParams(const TiXmlElement* root) |
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40 | { |
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41 | WorldEntity::loadParams(root); |
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42 | |
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43 | LoadParam(root, "waterHeight", this, MappedWater, setHeight); |
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44 | } |
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45 | |
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46 | |
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47 | void MappedWater::draw() const |
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48 | { |
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49 | glPushMatrix(); |
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50 | |
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51 | /* |
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52 | glTranslatef (this->getAbsCoor ().x, |
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53 | this->getAbsCoor ().y, |
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54 | this->getAbsCoor ().z); |
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55 | */ |
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56 | glTranslatef(0,this->waterHeight,0); |
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57 | |
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58 | //glEnable(GL_LIGHTING); |
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59 | |
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60 | Material mat; |
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61 | mat.setDiffuseMap("pictures/ground.tga", GL_TEXTURE_2D, 0); |
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62 | //mat.setDiffuseMap("pictures/sky-replace.jpg", GL_TEXTURE_2D, 1); |
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63 | //mat.setTransparency(1.0); |
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64 | //mat.setDiffuse(1.0, 0, .1); |
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65 | mat.select(); |
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66 | |
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67 | glBegin(GL_QUADS); |
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68 | glNormal3f(0,1,0); |
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69 | glTexCoord2f(0,0); |
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70 | //glMultiTexCoord2f(GL_TEXTURE1, 0,0); |
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71 | glVertex3f(0,0,0); |
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72 | glTexCoord2f(1,0); |
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73 | //glMultiTexCoord2f(GL_TEXTURE1, 1,0); |
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74 | glVertex3f(100,0,0); |
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75 | glTexCoord2f(1,1); |
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76 | //glMultiTexCoord2f(GL_TEXTURE1, 1,1); |
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77 | glVertex3f(100,0,-100); |
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78 | glTexCoord2f(0,1); |
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79 | //glMultiTexCoord2f(GL_TEXTURE1, 0,1); |
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80 | glVertex3f(0,0,-100); |
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81 | glEnd(); |
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82 | |
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83 | glPopMatrix(); |
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84 | } |
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85 | |
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86 | void MappedWater::tick(float dt) |
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87 | { |
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88 | |
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89 | } |
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90 | |
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91 | void MappedWater::setHeight(float height) |
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92 | { |
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93 | this->waterHeight = height; |
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94 | } |
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95 | |
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96 | void MappedWater::activateReflection() {} |
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97 | void MappedWater::deactivateReflection() {} |
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98 | |
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99 | void MappedWater::activateRefraction() {} |
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100 | void MappedWater::deactivateRefraction() {} |
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