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source: orxonox.OLD/branches/water/src/world_entities/environments/mapped_water.cc @ 7690

Last change on this file since 7690 was 7687, checked in by stefalie, 19 years ago

branches/water: activate/deactivate reflection/refraction functions added

File size: 2.1 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Stefan Lienard
13   co-programmer: ...
14*/
15
16#include "mapped_water.h"
17#include "util/loading/load_param.h"
18#include "util/loading/factory.h"
19#include "material.h"
20
21
22CREATE_FACTORY(MappedWater, CL_MAPPED_WATER);
23
24
25MappedWater::MappedWater(const TiXmlElement* root)
26{
27  this->setClassID(CL_MAPPED_WATER, "MappedWater");
28  this->toList(OM_ENVIRON);
29 
30  if (root != NULL)
31    this->loadParams(root);
32}
33
34MappedWater::~MappedWater()
35{
36 
37}
38
39void MappedWater::loadParams(const TiXmlElement* root)
40{
41  WorldEntity::loadParams(root);
42
43  LoadParam(root, "waterHeight", this, MappedWater, setHeight);
44}
45
46
47void MappedWater::draw() const
48{
49  glPushMatrix(); 
50 
51  /*
52  glTranslatef (this->getAbsCoor ().x,
53                this->getAbsCoor ().y,
54                this->getAbsCoor ().z);
55  */
56  glTranslatef(0,this->waterHeight,0);
57
58  //glEnable(GL_LIGHTING);
59
60  Material mat;
61  mat.setDiffuseMap("pictures/ground.tga", GL_TEXTURE_2D, 0);
62  //mat.setDiffuseMap("pictures/sky-replace.jpg", GL_TEXTURE_2D, 1);
63  //mat.setTransparency(1.0);
64  //mat.setDiffuse(1.0, 0, .1);
65  mat.select();
66
67  glBegin(GL_QUADS);
68    glNormal3f(0,1,0);
69    glTexCoord2f(0,0);
70    //glMultiTexCoord2f(GL_TEXTURE1, 0,0);
71    glVertex3f(0,0,0);
72    glTexCoord2f(1,0);
73    //glMultiTexCoord2f(GL_TEXTURE1, 1,0);
74    glVertex3f(100,0,0);
75    glTexCoord2f(1,1);
76    //glMultiTexCoord2f(GL_TEXTURE1, 1,1);
77    glVertex3f(100,0,-100);
78    glTexCoord2f(0,1);
79    //glMultiTexCoord2f(GL_TEXTURE1, 0,1);
80    glVertex3f(0,0,-100);
81  glEnd();
82
83  glPopMatrix();
84}
85
86void MappedWater::tick(float dt)
87{
88
89}
90
91void MappedWater::setHeight(float height)
92{
93  this->waterHeight = height;
94}
95
96void MappedWater::activateReflection() {}
97void MappedWater::deactivateReflection() {}
98
99void MappedWater::activateRefraction() {}
100void MappedWater::deactivateRefraction() {}
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