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source: orxonox.OLD/branches/water/src/world_entities/environments/water.h @ 7686

Last change on this file since 7686 was 7125, checked in by bensch, 19 years ago

try fix

File size: 1.8 KB
Line 
1/*!
2 * @file water.h
3 *  Definition of the SkyBox, that handles the Display of an atmosphere for orxonox.
4 *
5 * A SkyBox is always centered at the current working Camera, and will only obey the cameras
6 * movment but not its rotation.
7*/
8
9#ifndef _WATER_H
10#define _WATER_H
11
12/* INCLUDES */
13#include "world_entity.h"
14#include "material.h"
15
16
17/* FORWARD DECLARATION */
18class Grid;
19class Shader;
20
21//! A Class to handle a WaterEffects
22class Water : public WorldEntity
23{
24 public:
25   Water(const TiXmlElement* root = NULL);
26   virtual ~Water();
27
28   void loadParams(const TiXmlElement* root);
29
30   void setResolution(unsigned int resX, unsigned int resY);
31   void setSize(float sizeX, float sizeY);
32   void setHeight(float height);
33   void rebuildGrid();
34
35   void wave(float x, float y, float z, float force);
36   inline void wave(Vector pos, float force) { this->wave(pos.x, pos.y, pos.z, force); };
37
38   void draw() const;
39   void tick(float dt);
40
41   virtual int writeBytes(const byte* data, int length, int sender);
42   virtual int readBytes(byte* data, int maxLength, int * reciever);
43
44   int writeState( const byte * data, int length, int sender );
45   int readState( byte * data, int maxLength );
46
47  private:
48    bool posToGridPoint(float x, float z, unsigned int& row, unsigned int& column);
49
50  private:
51    Grid*           grid;            //!< The water-surface-model to render with
52    float**         velocities;      //!< Velocities.
53    float           viscosity;       //!< Viscosity (bigger more like honey, smaller more like water).
54    float           cohesion;        //!< Cohesion.
55
56    Material        waterMaterial;
57    Shader*         waterShader;
58    float           height;          //!< The hight of the Water
59
60    unsigned int    resX, resY;
61    float           sizeX, sizeY;
62
63    float phase;
64};
65
66#endif  /* _WATER_H */
67
68
69
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