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source: orxonox.OLD/branches/water/src/world_entities/skybox.cc @ 7952

Last change on this file since 7952 was 7831, checked in by bensch, 19 years ago

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[4597]1/*
[3416]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
[4261]12   main-programmer: Benjamin Grauer
13   co-programmer: ...
[3411]14*/
15
[3590]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
[3796]18#include "skybox.h"
[4010]19
[7193]20#include "util/loading/load_param.h"
21#include "util/loading/factory.h"
[6022]22#include "static_model.h"
[6470]23
[6022]24#include "material.h"
[6470]25#include "texture.h"
26
[6341]27#include "network_game_manager.h"
28#include "converter.h"
[7193]29#include "util/loading/resource_manager.h"
[3608]30
[7831]31
[5356]32using namespace std;
[5357]33
[5750]34CREATE_FACTORY(SkyBox, CL_SKYBOX);
[3608]35
[3416]36/**
[5357]37 * Constructs a SkyBox and takes fileName as a map.
[4836]38 * @param fileName the file to take as input for the SkyBox
[3419]39*/
[7221]40SkyBox::SkyBox(const std::string& fileName)
[3419]41{
[4012]42  this->preInit();
[7221]43  if (!fileName.empty())
[4261]44    this->setTextureAndType(fileName, ".jpg");
[4012]45  this->postInit();
[4010]46}
47
[4444]48/**
[4836]49 *  initializes a skybox from a XmlElement
[4444]50*/
[4436]51SkyBox::SkyBox(const TiXmlElement* root)
[4010]52{
[4012]53  this->preInit();
[4010]54
[6695]55  if( root != NULL)
56    this->loadParams(root);
[4010]57
[4012]58  this->postInit();
[4010]59}
60
[4261]61void SkyBox::loadParams(const TiXmlElement* root)
62{
[6512]63  WorldEntity::loadParams(root);
[4436]64
[5671]65  LoadParam(root, "Materialset", this, SkyBox, setTexture)
[4621]66      .describe("Sets the material on the SkyBox. The string must be the path relative to the data-dir, and without a trailing .jpg");
67
[5671]68  LoadParam(root, "Size", this, SkyBox, setSize)
[4621]69      .describe("Sets the Size of the SkyBox (normally this should be 90% of the maximal viewing Distance).");
[4261]70}
71
[4746]72void SkyBox::preInit()
[4010]73{
[4320]74  this->setClassID(CL_SKYBOX, "SkyBox");
[6142]75  this->toList(OM_ENVIRON_NOTICK);
[7814]76  this->toReflectionList();
[6634]77  //this->size = 100.0;
78  this->textureSize = 1024.0f;
[4620]79
[4597]80  for (int i = 0; i < 6; i++)
[3801]81    {
82      this->material[i] = new Material();
83      this->material[i]->setIllum(3);
[3805]84      this->material[i]->setDiffuse(0.0,0.0,0.0);
85      this->material[i]->setSpecular(0.0,0.0,0.0);
86      this->material[i]->setAmbient(2.0, 2.0, 2.0);
[6470]87
[6519]88      this->cubeTexture[i] = NULL;
[3801]89    }
[4444]90  this->setParentMode(PNODE_MOVEMENT);
[6341]91
[7221]92  this->textureName = "";
[4012]93}
[3803]94
[4746]95void SkyBox::postInit()
[4012]96{
97  this->rebuild();
[3411]98}
99
[3507]100
[3416]101/**
[4836]102 *  default destructor
[3416]103*/
[3796]104SkyBox::~SkyBox()
[3411]105{
[4136]106  PRINTF(5)("Deleting SkyBox\n");
[3801]107  for (int i = 0; i < 6; i++)
[6523]108  {
[7221]109    if (this->material[i])
[6863]110      delete this->material[i];
[7221]111    if (this->cubeTexture[i])
[7123]112      ResourceManager::getInstance()->unload(this->cubeTexture[i]);
[6523]113  }
[6307]114}
[3411]115
[7221]116void SkyBox::setTexture(const std::string& name)
117{
118  this->textureName = name;
119  this->setTextureAndType (name, "jpg");
120};
121
122
[3803]123/**
[7328]124 * @brief sets A set of textures when just giving a Name and an extension:
125 * @param name the prefix of the Name
126 * @param extension the file extension (jpg by default)
127 * usage: give this function an argument like
128 * setTexture("skybox", "jpg");
129 * and it will convert this to
130 * setTextures("skybox_negx.jpg", "skybox_posx.jpg", "skybox_negy.jpg",
131 *             "skybox_posy.jpg", "skybox_negz.jpg", "skybox_posz.jpg");
132 */
[7221]133void SkyBox::setTextureAndType(const std::string& name, const std::string& extension)
[3803]134{
[7328]135  std::string negX = name + "_negx." + extension;
136  std::string posX = name + "_posx." + extension;
[3803]137
[7328]138  std::string negY = name + "_negy." + extension;
139  std::string posY = name + "_posy." + extension;
140
141  std::string negZ = name + "_negz." + extension;
142  std::string posZ = name + "_posz." + extension;
143
144  this->setTextures(negX, posX, negY, posY, negZ, posZ);
[3803]145}
146
147/**
[7328]148 * @brief Defines which textures should be loaded onto the SkyBox.
149 * @param negX the top texture.
150 * @param posX the bottom texture.
151 * @param negY the left texture.
152 * @param posY the right texture.
153 * @param negZ the front texture.
154 * @param posZ the back texture.
[3803]155*/
[7328]156void SkyBox::setTextures(const std::string& negX, const std::string& posX,
157                         const std::string& negY, const std::string& posY,
158                         const std::string& negZ, const std::string& posZ)
[3803]159{
[7328]160  this->material[0]->setDiffuseMap(negX);
161  this->material[1]->setDiffuseMap(posX);
162  this->material[2]->setDiffuseMap(negY);
163  this->material[3]->setDiffuseMap(posY);
164  this->material[4]->setDiffuseMap(negZ);
165  this->material[5]->setDiffuseMap(posZ);
[6523]166  if (GLEW_EXT_texture_cube_map)
[7328]167    this->loadCubeMapTextures(negX, posX, negY, posY, negZ, posZ);
[3803]168}
169
[7328]170void SkyBox::loadCubeMapTextures(const std::string& posY, const std::string& negY, const std::string& negZ,
171                                  const std::string& posZ, const std::string& posX, const std::string& negX)
[6470]172{
[7328]173  this->cubeTexture[0] = (Texture*)ResourceManager::getInstance()->load(negX, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT);
174  this->cubeTexture[1] = (Texture*)ResourceManager::getInstance()->load(posX, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT);
175
176  this->cubeTexture[2] = (Texture*)ResourceManager::getInstance()->load(negY, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT);
177  this->cubeTexture[3] = (Texture*)ResourceManager::getInstance()->load(posY, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT);
178
179  this->cubeTexture[4] = (Texture*)ResourceManager::getInstance()->load(negZ, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT);
180  this->cubeTexture[5] = (Texture*)ResourceManager::getInstance()->load(posZ, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT);
[6470]181}
182
183void SkyBox::enableCubeMap()
184{
[6860]185  glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
186  glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
187  glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
188
[6523]189  glEnable(GL_TEXTURE_CUBE_MAP_EXT);
[6860]190
[6470]191  glEnable(GL_TEXTURE_GEN_S);
192  glEnable(GL_TEXTURE_GEN_T);
193  glEnable(GL_TEXTURE_GEN_R);
[6523]194
[6470]195}
196
197void SkyBox::disableCubeMap()
198{
[6860]199  glDisable(GL_TEXTURE_CUBE_MAP);
[6519]200  glDisable(GL_TEXTURE_2D);
[6470]201  glDisable(GL_TEXTURE_GEN_S);
202  glDisable(GL_TEXTURE_GEN_T);
203  glDisable(GL_TEXTURE_GEN_R);
[6523]204
205  glDisable(GL_TEXTURE_GEN_S);
206  glDisable(GL_TEXTURE_GEN_T);
207  glDisable(GL_TEXTURE_GEN_R);
[6470]208}
209
210
211
[3803]212/**
[4836]213 * @param size The new size of the SkyBox
[4621]214
215 * do not forget to rebuild the SkyBox after this.
[3803]216*/
217void SkyBox::setSize(float size)
218{
219  this->size = size;
220}
221
[6634]222
223
224void SkyBox::draw()
225{
226  glPushAttrib(GL_ENABLE_BIT);
227//   glPushAttrib(GL_LIGHTING_BIT);
228  glDisable(GL_LIGHTING);
229
[6772]230  glPushAttrib(GL_ENABLE_BIT);
231  glDisable(GL_FOG);
232
[6634]233  WorldEntity::draw();
234
235  glPopAttrib();
[6772]236  glPopAttrib();
[6634]237
238}
239
240
[3803]241/**
[4836]242 *  rebuilds the SkyBox
[4597]243
[3803]244   this must be done, when changing the Size of the Skybox (runtime-efficency)
245*/
[3801]246void SkyBox::rebuild()
247{
[6022]248  StaticModel* model = new StaticModel();
[3801]249
[5994]250  model->addVertex (-0.5*size, -0.5*size, 0.5*size);
251  model->addVertex (0.5*size, -0.5*size, 0.5*size);
252  model->addVertex (-0.5*size, 0.5*size, 0.5*size);
253  model->addVertex (0.5*size, 0.5*size, 0.5*size);
254  model->addVertex (-0.5*size, 0.5*size, -0.5*size);
255  model->addVertex (0.5*size, 0.5*size, -0.5*size);
256  model->addVertex (-0.5*size, -0.5*size, -0.5*size);
257  model->addVertex (0.5*size, -0.5*size, -0.5*size);
[3801]258
[6634]259//   model->addVertexTexture (0.0, 1.0);
260//   model->addVertexTexture (1.0, 1.0);
261//   model->addVertexTexture (1.0, 0.0);
262//   model->addVertexTexture (0.0, 0.0);
[3801]263
[6634]264  model->addVertexTexture (1.0/this->textureSize, (this->textureSize - 1.0)/this->textureSize);
265  model->addVertexTexture ((this->textureSize - 1.0)/this->textureSize, (this->textureSize - 1.0)/this->textureSize);
266  model->addVertexTexture ((this->textureSize - 1.0)/this->textureSize, 1.0/this->textureSize);
267  model->addVertexTexture (1.0/this->textureSize, 1.0/this->textureSize);
268
269
[5994]270  model->addVertexNormal (0.0, 0.0, 1.0);
271  model->addVertexNormal (0.0, 1.0, 0.0);
272  model->addVertexNormal (0.0, 0.0, -1.0);
273  model->addVertexNormal (0.0, -1.0, 0.0);
274  model->addVertexNormal (1.0, 0.0, 0.0);
275  model->addVertexNormal (-1.0, 0.0, 0.0);
[3801]276
[5994]277  model->setMaterial(material[0]);
[7328]278  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back
[5994]279  model->setMaterial(material[1]);
[7328]280  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front
281  model->setMaterial(material[2]);
[5994]282  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom
283  model->setMaterial(material[3]);
[7328]284  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top
[5994]285  model->setMaterial(material[4]);
[7328]286  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left
[5994]287  model->setMaterial(material[5]);
[7328]288  model->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right
[4597]289
[5994]290  model->finalize();
291
292  this->setModel(model);
[3801]293}
[6341]294
295int SkyBox::writeBytes( const byte * data, int length, int sender )
296{
297  setRequestedSync( false );
298  setIsOutOfSync( false );
299
300  SYNCHELP_READ_BEGIN();
301
[6815]302  SYNCHELP_READ_FKT( WorldEntity::writeState, NWT_SB_WE_STATE );
[6341]303
[6815]304  SYNCHELP_READ_FLOAT( size, NWT_SB_SIZE );
[7221]305  if ( !this->textureName.empty() )
[6341]306  {
[7221]307    textureName = "";
[6341]308  }
[7230]309  std::string texName;
310  SYNCHELP_READ_STRING( texName, NWT_SB_TEXTURENAME );
[6341]311
312  this->setSize( size );
[7221]313  this->setTextureAndType( texName, "jpg" );
[6341]314  this->rebuild();
315
316  return SYNCHELP_READ_N;
317}
318
319
320
321int SkyBox::readBytes( byte * data, int maxLength, int * reciever )
322{
323  if ( isOutOfSync() && !requestedSync() && this->getHostID()!=this->getOwner() )
324  {
325    (NetworkGameManager::getInstance())->sync( this->getUniqueID(), this->getOwner() );
326    setRequestedSync( true );
327  }
328
329  int rec = this->getRequestSync();
330  if ( rec > 0 )
331  {
332    *reciever = rec;
333
334    SYNCHELP_WRITE_BEGIN();
335
[6815]336    SYNCHELP_WRITE_FKT( WorldEntity::readState, NWT_SB_WE_STATE );
[6341]337
[6815]338    SYNCHELP_WRITE_FLOAT(this->size, NWT_SB_SIZE);
[7230]339    SYNCHELP_WRITE_STRING(this->textureName, NWT_SB_TEXTURENAME);
[6341]340
341    return SYNCHELP_WRITE_N;
342  }
343
344  *reciever = 0;
345  return 0;
346}
347
348void SkyBox::writeDebug( ) const
349{
350}
351
352void SkyBox::readDebug( ) const
353{
354}
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