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source: orxonox.OLD/branches/water/src/world_entities/skybox.h @ 8617

Last change on this file since 8617 was 7954, checked in by patrick, 19 years ago

trunk: merged the network branche back to trunk.

File size: 2.2 KB
Line 
1/*!
2 * @file skybox.h
3 *  Definition of the SkyBox, that handles the Display of an atmosphere for orxonox.
4 *
5 * A SkyBox is always centered at the current working Camera, and will only obey the cameras
6 * movment but not its rotation.
7*/
8
9#ifndef _SKYBOX_H
10#define _SKYBOX_H
11
12/* INCLUDES */
13#include "world_entity.h"
14#include "material.h"
15
16enum SKY_SIDE
17{
18  SKY_BACK = 0,
19  SKY_FRONT,
20  SKY_BOTTOM,
21  SKY_TOP,
22  SKY_LEFT,
23  SKY_RIGHT,
24};
25
26//! A Class to handle a SkyBox
27class SkyBox : public WorldEntity
28{
29 public:
30  SkyBox(const std::string& fileName = "");
31  SkyBox(const TiXmlElement* root);
32
33  virtual ~SkyBox();
34
35  void init();
36  void preInit();
37
38  virtual void loadParams(const TiXmlElement* root);
39
40  void postInit();
41
42  virtual void draw();
43
44  void setSize(float size);
45  /** assumes jpg as input-format */
46  void setTexture(const std::string& name);
47
48  void setTextureAndType(const std::string& name, const std::string& extension);
49  void setTextures(const std::string& negX, const std::string& posX, const std::string& negY,
50                   const std::string& posY, const std::string& negZ, const std::string& posZ);
51
52  void loadCubeMapTextures(const std::string& negX, const std::string& posX, const std::string& negY,
53                           const std::string& posY, const std::string& negZ, const std::string& posZ);
54
55  GLuint getTexture(SKY_SIDE side) const { return (this->material[side]) ? this->material[side]->getDiffuseTexture(): 0; };
56
57  static void enableCubeMap();
58  static void disableCubeMap();
59
60  virtual void varChangeHandler( std::list<int> & id );
61
62 private:
63  void rebuild();
64
65  Material*       material[6];     //!< Materials for the SkyBox. sorted by number (0-5) top, bottom, left, right, front, back
66  Texture*        cubeTexture[6];  //!< Textures for the CubeMap.
67
68  float           size;            //!< Size of the SkyBox. This should match the frustum maximum range.
69  float           textureSize;     //!< this is the length of a texture (assumes a square texture)
70  std::string     textureName;     //!< Name of the Texture
71 
72  int textureName_handle;          //!< used to notify about changes of textureName
73  int size_handle;                 //!< used to notify about changes of size
74
75};
76
77#endif  /* _SKYBOX_H */
78
79
80
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