1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: ... |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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17 | |
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18 | #include "particle_engine.h" |
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19 | |
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20 | #include "class_list.h" |
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21 | |
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22 | #include "list.h" |
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23 | #include "debug.h" |
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24 | #include "stdlibincl.h" |
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25 | #include "load_param.h" |
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26 | |
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27 | using namespace std; |
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28 | |
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29 | /** |
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30 | * standard constructor |
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31 | */ |
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32 | ParticleEngine::ParticleEngine () |
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33 | { |
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34 | this->setClassID(CL_PARTICLE_ENGINE, "ParticleEngine"); |
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35 | this->setName("ParticleEngine"); |
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36 | |
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37 | this->systemList = new tList<ParticleSystem>; |
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38 | this->emitterList = new tList<ParticleEmitter>; |
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39 | this->connectionList = new tList<ParticleConnection>; |
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40 | } |
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41 | |
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42 | /** |
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43 | * the singleton reference to this class |
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44 | */ |
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45 | ParticleEngine* ParticleEngine::singletonRef = NULL; |
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46 | |
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47 | /** |
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48 | * deletes all the system, emitters, connections and Lists |
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49 | */ |
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50 | ParticleEngine::~ParticleEngine () |
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51 | { |
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52 | /// @todo we must not do this, because PNoe does it for us |
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53 | /// or we do this with help from ClassList, which essentially makes much more sense |
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54 | |
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55 | // delete all remaining systems |
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56 | // tIterator<ParticleSystem>* sysIt = this->systemList->getIterator(); |
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57 | // ParticleSystem* tmpSys = sysIt->firstElement(); |
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58 | // while(tmpSys) |
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59 | // { |
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60 | // delete tmpSys; |
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61 | // tmpSys = sysIt->nextElement(); |
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62 | // } |
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63 | // delete sysIt; |
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64 | delete this->systemList; |
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65 | // |
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66 | // delete all remaining emitters |
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67 | tIterator<ParticleEmitter>* emitIt = this->emitterList->getIterator(); |
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68 | ParticleEmitter* tmpEmit = emitIt->firstElement(); |
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69 | while(tmpEmit) |
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70 | { |
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71 | delete tmpEmit; |
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72 | tmpEmit = emitIt->nextElement(); |
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73 | } |
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74 | delete emitIt; |
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75 | delete this->emitterList; |
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76 | |
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77 | // there should be no more Connections |
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78 | if (this->connectionList->getSize() == 0) |
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79 | delete this->connectionList; |
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80 | else |
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81 | PRINTF(2)("The Connection List is not empty. This should not happen.\n"); |
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82 | |
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83 | ParticleEngine::singletonRef = NULL; |
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84 | } |
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85 | |
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86 | /** |
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87 | \brief loads the ParticleEngines settings and connections between particles and emitters |
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88 | * @param root the XML-element to load this from. |
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89 | */ |
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90 | void ParticleEngine::loadParams(const TiXmlElement* root) |
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91 | { |
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92 | const TiXmlElement* element = root->FirstChildElement(); |
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93 | while( element != NULL) |
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94 | { |
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95 | LoadParam<ParticleEngine>(element, "connect", this, &ParticleEngine::addConnection, true) |
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96 | .describe("connects an Emitter to a System (emitterName, systemName)"); |
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97 | element = element->NextSiblingElement(); |
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98 | } |
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99 | } |
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100 | |
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101 | /** |
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102 | * Adds a System to the System list. |
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103 | |
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104 | this is done automatically when creating a ParticleSystem |
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105 | */ |
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106 | void ParticleEngine::addSystem(ParticleSystem* system) |
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107 | { |
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108 | this->systemList->add(system); |
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109 | } |
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110 | |
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111 | /** |
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112 | * Adds an emitter to the emitterList |
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113 | |
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114 | this is done automatically when creating a ParticleEmitter |
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115 | */ |
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116 | void ParticleEngine::addEmitter(ParticleEmitter* emitter) |
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117 | { |
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118 | this->emitterList->add(emitter); |
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119 | } |
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120 | |
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121 | /** |
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122 | * @brief Connects a ParticleSystem to a ParticleSystem thus emitting Particles. |
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123 | * @param emitter the Emitter to connect to the System |
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124 | * @param system the System to connect to the Emitter |
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125 | */ |
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126 | void ParticleEngine::addConnection(const char* emitter, const char* system) |
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127 | { |
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128 | ParticleEmitter* tmpEmit = dynamic_cast<ParticleEmitter*>(ClassList::getObject(emitter, CL_PARTICLE_EMITTER));//this->getEmitterByName(emitter); |
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129 | ParticleSystem* tmpSys = dynamic_cast<ParticleSystem*>(ClassList::getObject(system, CL_PARTICLE_SYSTEM));//this->getSystemByName(system); |
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130 | |
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131 | if (tmpEmit != NULL && tmpSys != NULL) |
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132 | this->addConnection(tmpEmit, tmpSys); |
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133 | else |
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134 | { |
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135 | if (tmpEmit == NULL) |
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136 | PRINTF(2)("Emitter %s not found in the List of emitters, not connecting to %s\n", emitter, system); |
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137 | if (tmpEmit == NULL) |
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138 | PRINTF(2)("System %s not found in the List of emitters, not connecting to %s\n", system, emitter); |
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139 | } |
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140 | } |
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141 | |
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142 | /** |
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143 | * Connects a ParticleSystem to a ParticleSystem thus emitting Particles. |
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144 | * @param emitter the Emitter to connect to the System |
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145 | * @param system the System to connect to the Emitter |
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146 | */ |
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147 | void ParticleEngine::addConnection(ParticleEmitter* emitter, ParticleSystem* system) |
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148 | { |
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149 | // look, if we have already added this connection |
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150 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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151 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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152 | while(tmpConnection) |
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153 | { |
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154 | if (tmpConnection->emitter == emitter && tmpConnection->system == system) |
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155 | { |
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156 | PRINTF(2)("Connection between Emitter and System already exists.\n"); |
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157 | delete tmpConIt; |
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158 | return; |
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159 | } |
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160 | |
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161 | tmpConnection = tmpConIt->nextElement(); |
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162 | } |
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163 | delete tmpConIt; |
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164 | |
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165 | |
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166 | |
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167 | ParticleConnection* tmpCon = new ParticleConnection; |
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168 | tmpCon->emitter = emitter; |
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169 | tmpCon->system = system; |
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170 | |
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171 | this->connectionList->add(tmpCon); |
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172 | } |
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173 | |
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174 | /** |
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175 | * Removes a system from the systemList and also removes all Connections to the System |
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176 | * @param system The ParticleSystem to delete |
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177 | */ |
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178 | bool ParticleEngine::removeSystem(ParticleSystem* system) |
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179 | { |
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180 | // remove any connections, that have this system within |
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181 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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182 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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183 | while(tmpConnection != NULL) |
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184 | { |
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185 | if (tmpConnection->system == system) |
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186 | this->breakConnection(tmpConnection); |
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187 | tmpConnection = tmpConIt->nextElement(); |
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188 | } |
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189 | delete tmpConIt; |
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190 | |
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191 | // remove the System from the systemList. |
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192 | this->systemList->remove(system); |
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193 | } |
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194 | |
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195 | /** |
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196 | * removes an emitter from the emitterList and also from all Connections it is attached to. |
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197 | * @param emitter the ParticleEmitter to remove. |
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198 | */ |
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199 | bool ParticleEngine::removeEmitter(ParticleEmitter* emitter) |
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200 | { |
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201 | // remove any connections, that have this emitter within |
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202 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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203 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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204 | while(tmpConnection != NULL) |
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205 | { |
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206 | if (tmpConnection->emitter == emitter) |
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207 | this->breakConnection(tmpConnection); |
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208 | tmpConnection = tmpConIt->nextElement(); |
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209 | } |
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210 | delete tmpConIt; |
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211 | |
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212 | // remove the emitter from the emitterList |
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213 | this->emitterList->remove(emitter); |
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214 | } |
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215 | |
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216 | |
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217 | /** |
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218 | * removes a Connection between an Emitter and a System |
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219 | * @param connection the connection to remove |
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220 | * |
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221 | * \see bool ParticleEngine::breakConnection(ParticleEmitter* emitter, ParticleSystem* system) |
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222 | */ |
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223 | bool ParticleEngine::breakConnection(ParticleConnection* connection) |
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224 | { |
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225 | this->connectionList->remove(connection); |
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226 | return true; |
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227 | } |
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228 | |
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229 | /** |
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230 | * removes a Connection between an Emitter and a System |
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231 | * @param emitter The emitter of the connection to remove |
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232 | * @param system The system of the connection to remove |
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233 | * @returns true, if the connection was broken, false if the conntection was not found |
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234 | * |
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235 | * only if both system and emitter are in the connection the Connection will be broken |
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236 | */ |
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237 | bool ParticleEngine::breakConnection(ParticleEmitter* emitter, ParticleSystem* system) |
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238 | { |
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239 | // look, if we have already added this connection |
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240 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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241 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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242 | while(tmpConnection) |
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243 | { |
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244 | if (tmpConnection->emitter == emitter && tmpConnection->system == system) |
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245 | { |
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246 | this->breakConnection(tmpConnection); |
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247 | delete tmpConIt; |
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248 | return true; |
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249 | } |
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250 | tmpConnection = tmpConIt->nextElement(); |
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251 | } |
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252 | delete tmpConIt; |
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253 | return false; |
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254 | } |
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255 | |
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256 | /** |
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257 | * removes a Connection between an Emitter and a System |
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258 | * @param emitter The emitter of the connections to remove |
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259 | * @returns the count of connections that were broken, 0 if no conntection was not found |
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260 | */ |
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261 | unsigned int ParticleEngine::breakConnections(ParticleEmitter* emitter) |
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262 | { |
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263 | unsigned int retVal = 0; |
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264 | // look, if we have already added this connection |
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265 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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266 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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267 | while(tmpConnection) |
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268 | { |
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269 | if (tmpConnection->emitter == emitter) |
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270 | { |
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271 | this->breakConnection(tmpConnection); |
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272 | retVal++; |
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273 | } |
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274 | tmpConnection = tmpConIt->nextElement(); |
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275 | } |
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276 | delete tmpConIt; |
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277 | return retVal; |
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278 | } |
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279 | |
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280 | |
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281 | /** |
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282 | * removes a Connection between an Emitter and a System |
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283 | * @param system The system of the connections to remove |
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284 | * @returns the count of connections that were broken, 0 if no conntection was not found |
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285 | */ |
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286 | unsigned int ParticleEngine::breakConnections(ParticleSystem* system) |
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287 | { |
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288 | unsigned int retVal = 0; |
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289 | // look, if we have already added this connection |
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290 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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291 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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292 | while(tmpConnection) |
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293 | { |
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294 | if (tmpConnection->system == system) |
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295 | { |
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296 | this->breakConnection(tmpConnection); |
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297 | retVal++; |
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298 | } |
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299 | tmpConnection = tmpConIt->nextElement(); |
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300 | } |
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301 | delete tmpConIt; |
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302 | return retVal; |
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303 | } |
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304 | |
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305 | /** |
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306 | * this function ticks all the ParticleSystems, so an animation will flow |
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307 | * @param dt passed since last tick |
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308 | */ |
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309 | void ParticleEngine::tick(float dt) |
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310 | { |
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311 | // ticks all the ParticleSystems |
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312 | tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); |
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313 | ParticleSystem* tmpSys = tmpIt->firstElement(); |
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314 | while(tmpSys) |
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315 | { |
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316 | tmpSys->tick(dt); |
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317 | tmpSys = tmpIt->nextElement(); |
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318 | } |
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319 | delete tmpIt; |
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320 | |
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321 | // add new Particles to each System connected to an Emitter. |
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322 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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323 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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324 | while(tmpConnection) |
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325 | { |
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326 | tmpConnection->emitter->tick(dt, tmpConnection->system); |
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327 | tmpConnection = tmpConIt->nextElement(); |
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328 | } |
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329 | delete tmpConIt; |
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330 | } |
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331 | |
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332 | /** |
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333 | * draws all the systems and their Particles. |
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334 | */ |
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335 | void ParticleEngine::draw() const |
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336 | { |
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337 | tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); |
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338 | ParticleSystem* tmpSys = tmpIt->firstElement(); |
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339 | while(tmpSys) |
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340 | { |
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341 | tmpSys->draw(); |
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342 | tmpSys = tmpIt->nextElement(); |
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343 | } |
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344 | delete tmpIt; |
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345 | |
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346 | } |
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347 | |
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348 | /** |
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349 | * @param number the n-th system to return |
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350 | * @returns the system called by number or NULL if not found |
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351 | */ |
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352 | ParticleSystem* ParticleEngine::getSystemByNumber(unsigned int number) const |
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353 | { |
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354 | int count = 0; |
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355 | tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); |
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356 | ParticleSystem* tmpSys = tmpIt->firstElement(); |
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357 | while(tmpSys) |
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358 | { |
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359 | count++; |
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360 | if ( count == number) |
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361 | { |
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362 | delete tmpIt; |
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363 | return tmpSys; |
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364 | } |
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365 | tmpSys = tmpIt->nextElement(); |
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366 | } |
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367 | delete tmpIt; |
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368 | return NULL; |
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369 | } |
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370 | |
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371 | /** |
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372 | * @param number the n-th emitter to return |
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373 | * @returns the emitter called by number or NULL if not found |
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374 | */ |
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375 | ParticleEmitter* ParticleEngine::getEmitterByNumber(unsigned int number) const |
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376 | { |
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377 | int count = 0; |
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378 | tIterator<ParticleEmitter>* tmpIt = emitterList->getIterator(); |
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379 | ParticleEmitter* tmpEmit = tmpIt->firstElement(); |
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380 | while(tmpEmit) |
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381 | { |
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382 | count++; |
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383 | if ( count == number) |
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384 | { |
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385 | delete tmpIt; |
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386 | return tmpEmit; |
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387 | } |
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388 | tmpEmit = tmpIt->nextElement(); |
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389 | } |
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390 | delete tmpIt; |
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391 | return NULL; |
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392 | } |
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393 | |
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394 | /** |
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395 | * outputs some nice debug information |
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396 | */ |
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397 | void ParticleEngine::debug() |
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398 | { |
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399 | PRINT(0)("+-----------------------------------+\n"); |
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400 | PRINT(0)("+ PARTICLE-ENGINE DEBUG INFORMATION +\n"); |
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401 | PRINT(0)("+-----------------------------------+\n"); |
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402 | PRINT(0)(" Reference: %p\n", ParticleEngine::singletonRef); |
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403 | PRINT(0)(" Count: Emitters: %d; Systems: %d, Connections: %d\n", |
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404 | this->emitterList->getSize(), this->systemList->getSize(), this->connectionList->getSize()); |
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405 | |
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406 | if (this->connectionList->getSize() > 0) |
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407 | { |
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408 | PRINT(0)(" Connections:\n"); |
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409 | PRINT(0)(" -----------------------------------\n"); |
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410 | |
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411 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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412 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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413 | while(tmpConnection) |
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414 | { |
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415 | PRINT(0)(" Emitter '%s' emitts into System '%s'\n", tmpConnection->emitter->getName(), tmpConnection->system->getName()); |
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416 | tmpConnection = tmpConIt->nextElement(); |
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417 | } |
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418 | delete tmpConIt; |
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419 | } |
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420 | |
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421 | if (this->systemList->getSize() > 0) |
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422 | { |
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423 | tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); |
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424 | ParticleSystem* tmpSys = tmpIt->firstElement(); |
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425 | while(tmpSys) |
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426 | { |
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427 | tmpSys->debug(); |
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428 | tmpSys = tmpIt->nextElement(); |
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429 | } |
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430 | delete tmpIt; |
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431 | } |
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432 | else |
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433 | { |
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434 | PRINT(0)("NO SYSTEMS\n"); |
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435 | } |
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436 | if (this->emitterList->getSize() > 0) |
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437 | { |
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438 | tIterator<ParticleEmitter>* tmpIt = emitterList->getIterator(); |
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439 | ParticleEmitter* tmpEmit = tmpIt->firstElement(); |
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440 | while(tmpEmit) |
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441 | { |
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442 | tmpEmit->debug(); |
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443 | tmpEmit = tmpIt->nextElement(); |
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444 | } |
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445 | delete tmpIt; |
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446 | } |
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447 | else |
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448 | { |
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449 | PRINTF(0)("NO EMITTERS\n"); |
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450 | } |
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451 | |
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452 | PRINT(0)("+--------------------------------PE-+\n"); |
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453 | |
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454 | } |
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455 | |
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