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source: orxonox.OLD/branches/world_entities/src/lib/physics/physics_interface.cc @ 5588

Last change on this file since 5588 was 5257, checked in by bensch, 19 years ago

orxonox/trunk: bouncy effect with physically based animations… or something like it at least.

File size: 2.9 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer: Benjamin Grauer
16
17   bensch: renamed the file
18*/
19
20#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS
21
22#include "physics_interface.h"
23#include "physics_engine.h"
24
25#include "field.h"
26#include "p_node.h"
27
28#include "list.h"
29#include "string.h"
30#include "stdincl.h"
31
32using namespace std;
33
34
35/**
36 *  standard constructor
37 */
38PhysicsInterface::PhysicsInterface ()
39{
40  this->setClassID(CL_PHYSICS_INTERFACE, "PhysicsInterface");
41
42  this->mass = 1;
43  this->massChildren = 0;
44  this->forceSum = Vector(0, 0, 0);
45  this->bForceApplied = false;
46}
47
48/**
49 *  standard deconstructor
50*/
51PhysicsInterface::~PhysicsInterface ()
52{
53}
54
55/**
56 *  recalculates the total mass of all the children of this node
57
58   (only availiable for PNodes)
59*/
60void PhysicsInterface::recalcMass()
61{
62  /*
63    PNode* massCalcPNode = dynamic_cast<PNode*>(this);  //! @todo not sure if this will work ....
64    float massSum = 0;
65
66    tIterator<PNode>* iterator = massCalcPNode->children->getIterator();
67    PNode* pn = iterator->firstElement();
68    while( pn != NULL)
69    {
70    // todo: find out if children are PhysicsInterface in an efficient way
71    if (strcmp( pn->getClassName(), "PhysicsInterface")) {
72    massSum += ((PhysicsInterface*)pn)->getTotalMass();
73    }
74    pn = iterator->nextElement();
75    }
76    delete iterator;
77
78    if (massSum != this->massChildren ) {
79    this->massChildren = massSum;
80    if (strcmp( massCalcPNode->parent->getClassName(), "PhysicsInterface"))
81    ((PhysicsInterface*)massCalcPNode->parent)->recalcMass();
82    } else {
83    this->massChildren = massSum;
84    }
85  */
86}
87
88/**
89 *  applyes a field to this Object
90 * @param field the field to apply
91 *
92 * this function is virtual, and !must be reimplemented if the Member is !NOT! a PNode
93*/
94void PhysicsInterface::applyField(Field* field)
95{
96  PNode* tmp = dynamic_cast<PNode*>((BaseObject*)this);
97  this->forceSum += field->calcForce(tmp->getAbsCoor());
98  this->bForceApplied = true;
99}
100
101void PhysicsInterface::applyForce(const Vector& force)
102{
103  PNode* tmp = dynamic_cast<PNode*>((BaseObject*)this);
104  this->forceSum += force;
105  this->bForceApplied = true;
106}
107
108/**
109 *  ticks the PhysicsEffect
110 * @param dt: the value about which to tick
111*/
112void PhysicsInterface::tickPhys( float dt )
113{
114  //  Vector acc = this->forceSum / ( this->massChildren + this->mass );
115  PNode* coorTick =  dynamic_cast<PNode*>((BaseObject*)this);
116  if (coorTick != NULL )
117    coorTick->shiftCoor((coorTick->getVelocity()+ this->forceSum/this->mass*dt)*dt);
118
119  if (this->bForceApplied)
120  {
121    this->bForceApplied = false;
122    this->forceSum = Vector(0,0,0);
123  }
124}
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