1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Christian Meyer |
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13 | co-programmer: Benjamin Grauer |
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14 | */ |
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15 | |
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16 | |
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17 | #include "factory.h" |
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18 | |
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19 | #include "shell_command.h" |
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20 | #include "game_loader.h" |
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21 | using namespace std; |
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22 | |
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23 | SHELL_COMMAND(create, Factory, fabricate); |
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24 | |
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25 | |
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26 | /* -------------------------------------------------- |
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27 | * Factory |
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28 | * -------------------------------------------------- |
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29 | */ |
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30 | |
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31 | /** |
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32 | * constructor |
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33 | |
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34 | set everything to zero and define factoryName |
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35 | */ |
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36 | Factory::Factory (const char* factoryName, ClassID classID) |
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37 | { |
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38 | this->setClassID(CL_FACTORY, "Factory"); |
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39 | this->setName(factoryName); |
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40 | |
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41 | this->next = NULL; |
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42 | this->classID = classID; |
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43 | |
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44 | Factory::registerFactory(this); |
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45 | } |
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46 | |
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47 | /** a reference to the First Factory */ |
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48 | Factory* Factory::first = NULL; |
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49 | |
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50 | /** |
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51 | * destructor |
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52 | |
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53 | clear the Q |
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54 | */ |
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55 | Factory::~Factory () |
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56 | { |
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57 | // printf("%s\n", this->factoryName); |
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58 | // Factory* tmpDel = this->next; |
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59 | // this->next = NULL; |
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60 | if (this->next) |
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61 | delete this->next; |
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62 | } |
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63 | |
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64 | /** |
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65 | * add a Factory to the Factory Queue |
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66 | * @param factory a Factory to be registered |
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67 | */ |
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68 | void Factory::registerFactory( Factory* factory) |
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69 | { |
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70 | assert( factory != NULL); |
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71 | |
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72 | PRINTF(5)("Registered factory for '%s'\n", factory->getName()); |
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73 | |
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74 | if( Factory::first == NULL) |
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75 | { |
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76 | Factory::first = factory; |
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77 | } |
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78 | else |
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79 | { |
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80 | Factory* tmpFac = Factory::first; |
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81 | while( tmpFac->next != NULL) |
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82 | { |
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83 | tmpFac = tmpFac->next; |
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84 | } |
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85 | tmpFac->setNext(factory); |
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86 | } |
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87 | } |
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88 | |
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89 | void Factory::fabricate(const char* className, const char* entityName) |
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90 | { |
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91 | if (className == NULL) |
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92 | return; |
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93 | Factory* fac = Factory::first; |
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94 | |
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95 | while (fac != NULL) |
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96 | { |
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97 | if (!strcmp(className, fac->getName())) |
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98 | { |
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99 | PRINTF(3)("Create a new Object of type %s\n", fac->getName()); |
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100 | BaseObject* object = fac->fabricateDirect(); |
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101 | if (object != NULL) |
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102 | { |
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103 | object->setName(entityName); |
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104 | } |
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105 | break; |
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106 | } |
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107 | fac = fac->next; |
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108 | } |
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109 | } |
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