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source: orxonox.OLD/orxonox/branches/automake-1.8/src/Makefile.am @ 2780

Last change on this file since 2780 was 2636, checked in by patrick, 20 years ago
  • Added a GameLoader to the game. This enables orxonox to load a campaign consisting of multimple worlds and cinematics etc. However, cinematics are not yet implemented.

In the game you can jump from one level to the other by pressing x. Currently there are only two very simple levels defined. (DEBUG_LEVEL_0, DEBUG_LEVEL_1).

  • Added Error Handling structs to signal the error source and code
File size: 1.1 KB
Line 
1AM_CXXFLAGS="-I/usr/X11R6/include"
2AM_LDFLAGS="-L/usr/Mesa-6.0.1/lib  -L/usr/X11R6/lib -lXt -lX11" $(MWINDOWS)
3
4#"-O3 -pedantic -fPIC -ffast-math -I/usr/X11R6/include"
5
6
7bin_PROGRAMS=orxonox
8orxonox_SOURCES=orxonox.cc world.cc player.cc data_tank.cc world_entity.cc vector.cc camera.cc collision.cc command_node.cc ini_parser.cc keynames.cc track.cc base_entity.cc game_loader.cc campaign.cc story_entity.cc
9
10noinst_HEADERS=ability.h data_tank.h npc.h stdincl.h ai.h environment.h orxonox.h synchronisable.h base_entity.h error.h player.h track.h camera.h ini_parser.h power_up.h vector.h collision.h keynames.h proto_class.h world.h command_node.h list.h shoot_laser.h world_entity.h coordinates.h message_structures.h shoot_rocket.h
11
12
13#  uncomment the following if bencoder requires the math library
14#orxonox_LDADD=-lm
15
16#EXTRA_DIST=orxonox.lsm.in orxonox.spec.in orxonox.texinfo
17
18#  if you write a self-test script named `chk', uncomment the
19#  following and add `chk' to the EXTRA_DIST list
20#TESTS=chk
21
22#  build and install the .info pages
23#info_TEXINFOS = orxonox.texinfo
24#orxonox_TEXINFOS = gpl.texinfo
25
26#  install the man pages
27#man_MANS=orxonox.1
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