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source: orxonox.OLD/orxonox/branches/automake-1.8/src/command_node.cc @ 2717

Last change on this file since 2717 was 2636, checked in by patrick, 20 years ago
  • Added a GameLoader to the game. This enables orxonox to load a campaign consisting of multimple worlds and cinematics etc. However, cinematics are not yet implemented.

In the game you can jump from one level to the other by pressing x. Currently there are only two very simple levels defined. (DEBUG_LEVEL_0, DEBUG_LEVEL_1).

  • Added Error Handling structs to signal the error source and code
File size: 5.4 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Christian Meyer
13   co-programmer: ...
14*/
15
16
17#include "command_node.h"
18#include "keynames.h"
19#include "ini_parser.h"
20#include "world_entity.h"
21#include "game_loader.h"
22
23#include <stdio.h>
24#include <string.h>
25#include <stdlib.h>
26
27using namespace std;
28
29/**
30   \brief constructs a CommandNode to handle remote input
31   \param ID: unique denumerator to identify the node in the network
32*/
33CommandNode::CommandNode (int ID)
34{
35  bound = new List<WorldEntity>();
36  aliases = NULL;
37  netID = ID;
38  bLocalInput = false;
39}
40
41/**
42   \brief constructs a CommandNode to handle local input
43   \param filename: The path and name of the file to load the key bindings from
44*/
45CommandNode::CommandNode (char* filename = DEFAULT_KEYBIND_FILE)
46{
47  aliases = NULL;
48  bLocalInput = true;
49  netID = 0;
50  bound = new List<WorldEntity>();
51  load_bindings (filename);
52}
53
54/**
55   \brief removes the CommandNode from memory
56*/
57CommandNode::~CommandNode ()
58{
59  if( aliases != NULL) free (aliases);
60  if( bound != NULL) delete bound;
61}
62
63/**
64   \brief loads new key bindings from a file
65   \param filename: The path and name of the file to load the bindings from
66*/
67void CommandNode::load_bindings (char* filename)
68{
69  FILE* stream;
70 
71  printf("Loading key bindings from %s\n", filename);
72 
73  if( filename == NULL) filename = DEFAULT_KEYBIND_FILE;
74 
75  // remove old bindings if present
76  if( aliases != NULL)
77    {
78      free (aliases);
79      aliases = NULL;
80    }
81 
82  // create parser
83  IniParser parser (filename);
84  if( parser.get_section ("Bindings") == -1)
85    {
86      printf("Could not find key bindings in %s\n", filename);
87      return;
88    }
89  // allocate empty lookup table
90  aliases = (KeyBindings*) calloc (1, sizeof (KeyBindings));
91 
92  char namebuf[256];
93  char valuebuf[256];
94  memset (namebuf, 0, 256);
95  memset (valuebuf, 0, 256);
96  int* index;
97 
98  while( parser.next_var (namebuf, valuebuf) != -1)
99    {
100      index = name_to_index (namebuf);
101      switch( index[0])
102        {
103        case 0:
104          printf("Key binding %d(%s) set to %s\n", index[1], SDLK_to_keyname( index[1]), valuebuf);
105          strcpy (aliases->keys[index[1]], valuebuf);
106          break;
107        case 1:
108          printf("Button binding %d(%s) set to %s\n", index[1], SDLB_to_buttonname( index[1]), valuebuf);
109          strcpy (aliases->buttons[index[1]], valuebuf);
110          break;
111        default:
112          break;
113        }
114      memset (namebuf, 0, 256);
115      memset (valuebuf, 0, 256);
116    }
117}
118
119/**
120   \brief binds a WorldEntity to the CommandNode
121   \param entity: Pointer to the entity to bind
122*/
123void CommandNode::bind (WorldEntity* entity)
124{
125  bound->add (entity, LIST_ADD_NEXT, true);
126}
127
128/**
129   \brief removes an entity from the list of the CommandNode
130   \param entity: Pointer to the entity to relese
131*/
132void CommandNode::unbind (WorldEntity* entity)
133{
134  bound->remove (entity, LIST_FIND_FW);
135}
136
137int* CommandNode::name_to_index (char* name)
138{
139  coord[0] = -1;
140  coord[1] = -1;
141  int c;
142  if( (c = keyname_to_SDLK (name)) != -1)
143    {
144      coord[1] = c;
145      coord[0] = 0;
146    }
147  if( (c = buttonname_to_SDLB (name)) != -1)
148    {
149      coord[1] = c;
150      coord[0] = 1;
151    }
152  return coord;
153}
154
155/**
156   \brief tells the CommandNode to run through all pending events and relay them accordingly
157*/
158void CommandNode::process ()
159{
160  if( bLocalInput) process_local ();
161  else process_network ();
162}
163
164void CommandNode::process_local ()
165{
166  SDL_Event event;
167  Command cmd;
168 
169  while( SDL_PollEvent (&event))
170    {
171      memset (cmd.cmd, 0, CMD_LENGHT); 
172      switch( event.type)
173        {
174        case SDL_KEYDOWN:
175          strcpy (cmd.cmd, aliases->keys[event.key.keysym.sym]);
176          cmd.bUp = false;
177          if( strlen (cmd.cmd) > 0) relay (&cmd);
178          break;
179        case SDL_KEYUP:
180          strcpy( cmd.cmd, aliases->keys[event.key.keysym.sym]);
181          cmd.bUp = true;
182          if( strlen (cmd.cmd) > 0) relay (&cmd);
183          break;
184        case SDL_MOUSEMOTION:
185          strcpy( cmd.cmd, "cursor");
186          cmd.x = event.motion.x;
187          cmd.y = event.motion.y;
188          cmd.xrel = event.motion.xrel;
189          cmd.yrel = event.motion.yrel;
190          break;
191        case SDL_MOUSEBUTTONUP:
192          strcpy( cmd.cmd, aliases->buttons[event.button.button]);
193          cmd.bUp = true;
194          if( strlen (cmd.cmd) > 0) relay (&cmd);
195          break;
196        case SDL_MOUSEBUTTONDOWN:
197          strcpy( cmd.cmd, aliases->buttons[event.button.button]);
198          cmd.bUp = false;
199          if( strlen (cmd.cmd) > 0) relay (&cmd);
200          break;
201        case SDL_JOYAXISMOTION:
202        case SDL_JOYBALLMOTION:
203        case SDL_JOYHATMOTION:
204        case SDL_JOYBUTTONDOWN:
205        case SDL_JOYBUTTONUP:
206          break;
207        default:
208          Orxonox *orx = Orxonox::getInstance();
209          orx->event_handler (&event);
210         
211          break;
212        }
213    }
214}
215
216void CommandNode::process_network ()
217{
218
219}
220
221void CommandNode::relay (Command* cmd)
222{
223  //printf("CommandNode|relay()\n");
224  List<WorldEntity>* plist = bound;
225 
226  Orxonox *orx = Orxonox::getInstance();
227  if( orx->system_command (cmd)) return;
228  GameLoader* gl = GameLoader::getInstance();
229  if(gl->worldCommand(cmd)) return;
230 
231  if( bLocalInput) send_over_network (cmd);
232 
233  while( (plist = plist->get_next()) != NULL)
234    {
235      plist->get_object()->command (cmd);
236    }
237}
238
239/**
240   \brief sets the network identifier of the CommandNode
241   \param ID: the new ID to use
242*/
243void CommandNode::set_netID (int ID)
244{
245  netID = ID;
246}
247
248void CommandNode::send_over_network (Command* cmd)
249{
250}
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