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source: orxonox.OLD/orxonox/branches/automake/src/orxonox.cc @ 2007

Last change on this file since 2007 was 1931, checked in by patrick, 21 years ago

orxonox/trunk/core: speed of ground, shoot enemies

File size: 6.7 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   This program is distributed in the hope that it will be useful,
12   but WITHOUT ANY WARRANTY; without even the implied warranty of
13   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14   GNU General Public License for more details.
15
16   You should have received a copy of the GNU General Public License
17   along with this program; if not, write to the Free Software Foundation,
18   Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 
19
20
21   ### File Specific:
22   main-programmer: Patrick Boenzli
23   co-programmer:
24*/
25
26/* class definition header */
27#include "orxonox.h"
28
29
30using namespace std;
31
32
33
34Orxonox::Orxonox () 
35{
36  pause = false;
37}
38
39
40
41Orxonox::~Orxonox () 
42{
43  glutSetKeyRepeat(GLUT_KEY_REPEAT_ON);
44}
45
46
47/* this is a singleton class to prevent dublicates */
48Orxonox* Orxonox::singleton_ref = 0;
49World* Orxonox::world = 0;
50InputOutput* Orxonox::io = 0;
51Player* Orxonox::localPlayer = 0;
52bool Orxonox::pause = false;
53bool Orxonox::inputEnabled = false;
54bool Orxonox::upWeGo = false;
55bool Orxonox::downWeGo = false;
56bool Orxonox::rightWeGo = false;
57bool Orxonox::leftWeGo = false;
58bool Orxonox::shoot1 = false;
59int Orxonox::fps = 0;
60int Orxonox::alpha = 0;
61int Orxonox::beta = 0;
62//int Orxonox::offsetX = 0;
63//int Orxonox::offsetY = 0;
64
65Orxonox* Orxonox::getInstance (void)
66{
67  if (singleton_ref == NULL)
68    singleton_ref = new Orxonox();
69  return singleton_ref;
70}
71
72
73int Orxonox::globalInit (int argc, char** argv) 
74{
75  glutInit(&argc, argv);
76  glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
77  glEnable(GL_DEPTH_TEST);
78  glutInitWindowSize(500, 500);
79  //glutFullScreen();
80  glutInitWindowPosition(100, 100);
81  glutCreateWindow("orxOnox");
82  glShadeModel(GL_FLAT);
83  /* window event dispatchers */
84  glutDisplayFunc(display);
85  glutReshapeFunc(reshape);
86  glutKeyboardFunc(keyboard);
87  glutKeyboardUpFunc(upKeyboard);
88
89  glutTimerFunc(1000, timeSlice, 0);
90  cout << "measuring performance...";
91}
92
93
94int Orxonox::menuInit (void)
95{
96  glClearColor(0.0, 0.0, 0.0, 0.0);
97}
98
99
100int Orxonox::gameInit (void) 
101{
102  glClearColor(0.0, 0.0, 0.0, 0.0);
103 
104  /* world init, shouldnt be done here later */
105  world = new World;
106  (*world).initEnvironement();
107  localPlayer = new Player;
108  localPlayer->setPosition(0.0, -10.0, 3.0);
109  localPlayer->setCollisionRadius(2.0);
110  io = new InputOutput(world, localPlayer);
111  (*world).addPlayer(localPlayer);
112  Environment *env = new Environment;
113  (*world).addEnv(env);
114  NPC* npc = new NPC;
115  npc->setPosition(3.0, 0.0, 3.0);
116  npc->setCollisionRadius(1.0);
117  world->addNPC(npc);
118
119  NPC* npc2 = new NPC;
120  npc2->setPosition(-2.0, 10.0, 3.0);
121  npc2->setCollisionRadius(1.0);
122  world->addNPC(npc2);
123
124  glutSpecialFunc(specFunc); 
125  glutSpecialUpFunc(releaseKey);
126
127  glutIdleFunc(continousRedraw);
128  //cout << "Orxonox::gameInit" << endl;
129}
130
131
132/* this is the time triggered function. heart beat*/
133
134void Orxonox::timeSlice(int value)
135{
136  cout << "got " << fps << " fps" << endl;
137  /* this is very very unsafe: io could be uninit */
138  io->setPlayerStep(19.2/fps); /* set player to propper speed */
139  localPlayer->shootLaser->setShootStep(20.0/fps); /* set shoot speed */
140  world->setWorldStep(7.0/fps); /* set the speed of the terrain moving away */
141  fps = 0;
142  inputEnabled = true;
143  glutTimerFunc(1000, timeSlice, 0);
144}
145
146
147
148void Orxonox::keyboard(unsigned char key, int x, int y)
149{
150  switch(key) {
151
152    /* perspectiv control */
153  case 'w':
154    beta -= 1;
155    break;
156  case 's':
157    beta += 1;
158    break;
159  case 'a':
160    alpha -= 1;
161    break;
162  case 'd':
163    alpha += 1;
164    break;
165
166    /* game controls */
167  case 'p':
168    if (pause) 
169      {
170        cout << "unset pause" << endl;
171        glutIdleFunc(continousRedraw);
172        pause = false;
173      }
174    else 
175      {
176        cout << "set pause" << endl;
177        glutIdleFunc(NULL);
178        pause = true;
179      }
180    break;
181  case 32:
182    shoot1 = true;
183    break;
184  case 27:
185  case 'q':
186    quitGame();
187    break;
188  }
189}
190
191
192void Orxonox::upKeyboard(unsigned char key, int x, int y) 
193{
194  switch(key) {
195  case 32:
196    shoot1 = false;
197    break;
198  }
199}
200
201
202void Orxonox::quitGame() 
203{
204  //cout << "finished garbage colletion, quitting..." << endl;
205  exit(0);
206}
207
208
209void Orxonox::releaseKey(int key, int x, int y) 
210{ 
211  switch(key) {
212  case GLUT_KEY_UP:
213    upWeGo = false;
214    break;
215  case GLUT_KEY_DOWN:
216    downWeGo = false;
217    break;
218  case GLUT_KEY_RIGHT:
219    rightWeGo = false;
220    break;
221  case GLUT_KEY_LEFT:
222    leftWeGo = false;
223    break;
224  }
225}
226
227
228/**
229   \brief special keys function. called by glut
230   
231   Here are all special key function defined.
232*/
233void Orxonox::specFunc(int key, int x, int y)
234{
235  switch(key) {
236    /* spacecraft controls */
237  case GLUT_KEY_UP:
238    upWeGo = true;
239    break;
240  case GLUT_KEY_DOWN:
241    downWeGo = true;
242    break;
243  case GLUT_KEY_RIGHT:
244    rightWeGo = true;
245    break;
246  case GLUT_KEY_LEFT:
247    leftWeGo = true;
248    break;
249  }
250}
251
252
253void Orxonox::display() 
254{
255  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
256
257  glColor3f(0.0, 0.5, 0.6);
258  glLoadIdentity();
259  gluLookAt(0.0, -14.0, 15.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
260  (*world).drawWorld();
261
262  glutSwapBuffers();
263} 
264
265
266void Orxonox::continousRedraw()
267{
268  /* increment the frames-per-second counter*/
269  fps++;
270  /* check for collisions */
271  world->detectCollision();
272
273  /* check for input to pass it over */
274  if ( !pause && inputEnabled && 
275       (rightWeGo || leftWeGo || upWeGo || downWeGo || shoot1)) 
276    {
277      if (upWeGo)
278        (*io).goUp();
279      if (downWeGo)
280      (*io).goDown();
281      if (rightWeGo)
282        (*io).goRight();
283      if (leftWeGo)
284      (*io).goLeft();
285      if (shoot1) 
286        (*io).shoot();
287    }
288  /* request repaint */
289  glutPostRedisplay();
290  //cout << "Orxonox::continousRedraw" << endl;
291}
292
293
294void Orxonox::reshape (int w, int h)
295{
296  glViewport(0, 0, (GLsizei) w, (GLsizei) h);
297  glMatrixMode(GL_PROJECTION);
298  glLoadIdentity();
299  glFrustum(-1.0, 1.0, -1.0, 1.0, 1.5, 200.0);
300  glMatrixMode(GL_MODELVIEW);
301  glLoadIdentity(); //pb why a second time?
302}
303
304
305void Orxonox::testTheShit() 
306{
307  //Player* pl = new Player;
308  //(*pl).setPosition(1, 1, 1);
309  //(*world).addPlayer(pl);
310 
311  //NPC* nl = new NPC;
312  //(*world).addNPC(nl);
313  //(*world).addNPC(nl);
314  //(*world).addNPC(nl);
315  //(*world).addNPC(nl);
316  //(*world).addNPC(nl);
317  //(*world).addNPC(nl);
318  //(*world).testThaTest();
319}
320
321
322int main (int argc, char** argv) 
323{ 
324  Orxonox *orx = Orxonox::getInstance();
325  (*orx).globalInit(argc, argv);
326  //(*orx).menuInit(); pb: directly jump to the game, no menu
327  (*orx).gameInit();
328
329  glutMainLoop(); 
330  return 0;
331}
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