Last change
on this file since 2504 was
1931,
checked in by patrick, 20 years ago
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orxonox/trunk/core: speed of ground, shoot enemies
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File size:
1.2 KB
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1 | |
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2 | |
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3 | |
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4 | #ifndef WORLD_H |
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5 | #define WORLD_H |
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6 | |
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7 | #include <stdlib.h> |
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8 | #include <cmath> |
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9 | |
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10 | #include "npc.h" |
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11 | #include "player.h" |
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12 | #include "environment.h" |
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13 | #include "shoot_laser.h" |
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14 | #include "shoot_rocket.h" |
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15 | #include "stdincl.h" |
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16 | #include "data_tank.h" |
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17 | |
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18 | class World { |
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19 | |
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20 | public: |
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21 | World (); |
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22 | ~World (); |
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23 | |
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24 | float primitiveMove; |
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25 | |
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26 | /* for easier use: map the first two player here */ |
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27 | Player *localPlayer; |
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28 | Player *player1; |
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29 | Player *player2; |
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30 | |
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31 | /* a list of all players */ |
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32 | struct playerList { |
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33 | playerList* next; |
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34 | Player* player; |
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35 | int number; |
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36 | }; |
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37 | playerList* lastPlayer; |
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38 | |
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39 | /* a list of all non-player-characters */ |
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40 | struct npcList { |
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41 | npcList* next; |
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42 | NPC* npc; |
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43 | int number; |
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44 | }; |
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45 | npcList* lastNPC; |
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46 | |
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47 | /* a list of all environmental objects */ |
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48 | struct envList { |
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49 | envList* next; |
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50 | Environment* env; |
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51 | int number; |
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52 | }; |
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53 | envList* lastEnv; |
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54 | |
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55 | |
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56 | |
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57 | |
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58 | bool addPlayer(Player* player); |
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59 | bool removePlayer(Player* player); |
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60 | Player* getLocalPlayer(); |
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61 | bool addNPC(NPC* npc); |
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62 | bool removeNPC(NPC* npc); |
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63 | bool addEnv(Environment* env); |
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64 | |
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65 | void drawWorld(void); |
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66 | void initEnvironement(void); |
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67 | void setWorldStep(float step); |
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68 | void updateWorld(void); |
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69 | void detectCollision(void); |
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70 | void testThaTest(void); |
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71 | |
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72 | private: |
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73 | float surface[120][120]; |
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74 | float step; |
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75 | |
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76 | |
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77 | }; |
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78 | |
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79 | #endif |
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