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source: orxonox.OLD/orxonox/branches/bezierTrack/src/campaign.cc @ 3050

Last change on this file since 3050 was 2816, checked in by patrick, 20 years ago

orxonox/trunk/src: new list implemented

File size: 3.1 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17
18
19#include "campaign.h"
20#include "world.h"
21#include "camera.h"
22#include "story_entity.h"
23
24using namespace std;
25
26
27Campaign::Campaign () 
28{
29  this->entities = new ListTemplate<StoryEntity>();
30  this->isInit = false;
31}
32
33Campaign::~Campaign () {}
34
35
36Error Campaign::init()
37{
38  this->isInit = true;
39}
40
41/**
42    \brief adds an game stroy entity to the campaign
43
44    \param se: The entity
45    \param storyID: The number that identifies the entity in the campaign. Each ID only used once in a Campaign
46
47    An entity can be a world (playable), a cinematic, a shop, sounds, whatever you
48    want to queue up in the campaign.
49*/
50void Campaign::addEntity(StoryEntity* se, Uint32 storyID)
51{
52  se->setStoryID(storyID);
53  this->addEntity(se);
54}
55
56void Campaign::addEntity(StoryEntity* se)
57{
58  this->entities->add(se);
59}
60
61
62void Campaign::removeEntity(Uint32 storyID)
63{
64  this->removeEntity(this->getStoryEntity(storyID));
65 
66}
67
68
69void Campaign::removeEntity(StoryEntity* se)
70{
71  this->entities->remove(se);
72}
73
74
75Error Campaign::start()
76{
77  this->start(0);
78}
79
80Error Campaign::start(Uint32 storyID = 0)
81{
82  printf("World::start() - starting new StoryEntity Nr:%i\n", storyID);
83  Error errorCode;
84  if(!this->isInit) return errorCode; 
85  if(storyID == WORLD_ID_GAMEEND) return errorCode;
86  this->running = true;
87  StoryEntity* se = this->getStoryEntity(storyID);
88  while(se != NULL && this->running)
89    {
90      se = this->getStoryEntity(storyID);
91      this->currentEntity = se;
92     
93      se->displayEntityScreen();
94      se->load();
95      se->init();
96      se->releaseEntityScreen();
97      se->start();
98
99      int nextWorldID = se->getNextStoryID();
100      if(nextWorldID == WORLD_ID_GAMEEND) return errorCode;
101      se = this->getStoryEntity(nextWorldID);
102      if(se == NULL)
103        printf("Campaign::start() - ERROR: world it not found, oh oh...");
104    }
105}
106
107Error Campaign::stop()
108{
109  this->running = false;
110  if(this->currentEntity != NULL) 
111    {
112      this->currentEntity->stop();
113      delete this->currentEntity;
114      this->currentEntity = NULL;
115    }
116}
117
118Error Campaign::pause()
119{
120  if(this->currentEntity != NULL)
121    this->isPaused = true;
122}
123
124
125Error Campaign::resume()
126{
127  if(this->currentEntity != NULL)
128    this->isPaused = false;
129}
130
131
132void Campaign::nextLevel()
133{
134  printf("Campaign|nextLevel\n");
135  int nextID = this->currentEntity->getNextStoryID();
136  this->stop();
137  this->start(nextID);
138}
139
140void Campaign::previousLevel()
141{}
142
143
144StoryEntity* Campaign::getStoryEntity(Uint32 storyID)
145{
146  ListTemplate<StoryEntity>* l;
147  StoryEntity* entity;
148  l = this->entities->get_next(); 
149  while( l != NULL) 
150    { 
151      entity = l->get_object();
152      l = l->get_next();
153      if(entity->getStoryID() == storyID)
154        return entity;
155    }
156  return NULL;
157}
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