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source: orxonox.OLD/orxonox/branches/bezierTrack/src/environment.cc @ 3119

Last change on this file since 3119 was 3013, checked in by bensch, 20 years ago

orxonox/branches/bezierTrack: Location→r ,→w to →pos →dir. (otherwise noone gets the sense of them again.)

File size: 2.7 KB
RevLine 
[1883]1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
[2036]13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
[1883]16*/
17
18
19#include "environment.h"
[2816]20#include "stdincl.h"
21#include "world_entity.h"
22#include "vector.h"
[1883]23
24using namespace std;
25
26
[2036]27//Sorry Bensch
28#define LEVEL_LENGTH 500
[1942]29
[2816]30Environment::Environment () : WorldEntity()
[1883]31{
32
[2036]33  /*
34  //Sorry Bensch: x,y = 10
35  for (int x = 0; x < 50; x++)
[1917]36    {
[2036]37      for (int y = 0; y < 50; y++)
[1917]38        {
[2036]39          mountainTest[x][y] =0;
[1917]40                                                 
41        }
42    }
[2036]43  //Sorry Bensch: x,y = 9
44  for (int x = 1; x < LEVEL_LENGTH; x++)
[1883]45    {
[2036]46      for (int y = 1; y < LEVEL_LENGTH; y++)
[1883]47        {
[2036]48          //mountainTest[x][y] = (float)random() / 900000000;
49          mountainTest[x][y] = (float)(random() % 4);                                       
[1883]50        }
51    }
[2036]52  */
[1883]53}
54
55
56
57Environment::~Environment () {}
58
[2816]59void Environment::tick (float time) {}
[1883]60
[2816]61void Environment::hit (WorldEntity* weapon, Vector loc) {}
62
63void Environment::destroy () {}
64
65void Environment::collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags) {}
66
67void Environment::draw () 
68{
69  printf("Environment::draw()");
70
71  glMatrixMode(GL_MODELVIEW);
72  glLoadIdentity();
73  float matrix[4][4];
74 
[3013]75  glTranslatef(get_placement()->pos.x,get_placement()->pos.y,get_placement()->pos.z);
76  get_placement()->rot.matrix (matrix);
[2816]77  glMultMatrixf ((float*)matrix);
78
79  glBegin(GL_TRIANGLES);
80  glColor3f(1,1,1);
81  glVertex3f(0,0,0.5);
82  glVertex3f(-0.5,0,-1);
83  glVertex3f(0.5,0,-1);
84 
85  glVertex3f(0,0,0.5);
86  glVertex3f(0,0.5,-1);
87  glVertex3f(0,-0.5,-1);
88  glEnd();
89   
90  glBegin(GL_QUADS);
91  glColor3f(0,0,1);
92  glVertex3f(0.5,0.5,-1);
93  glVertex3f(0.5,-0.5,-1);
94  glVertex3f(-0.5,-0.5,-1);
95  glVertex3f(-0.5,0.5,-1);
96  glEnd();
97}
98
99/*
[2036]100void Environment::paint()
[1883]101{
[2816]102 
[1883]103  glPushMatrix();
104  //glScalef(0.5, 0.5, 1.0);
105  //glTranslatef(xCor, yCor, zCor);
106  glTranslatef( -16.0, -2.0, 0.0);
107 
108  glColor3f(0.0, 1.0, 0.0);
109 
110  glBegin(GL_LINES);
[2036]111  for (int x = 0; x < LEVEL_LENGTH; x += 1)
[1883]112    {
[2036]113      for (int y = 0; y < 190; y += 1)
[1883]114        {
115          glVertex3f((float)(2*x), (float)(2*y), mountainTest[x][y]);
116          glVertex3f((float)(2*x), (float)(2*(y+1)), mountainTest[x][y+1]);
117        }
118    }
119  glEnd();
120 
121 
122  glBegin(GL_LINES);
[2036]123  for (int y = 0; y < LEVEL_LENGTH; y += 1)
[1883]124    {
[2036]125      for (int x = 0; x < 90; x += 1)
[1883]126        {
127          glVertex3f((float)(2*x), (float)(2*y), mountainTest[x][y]);
128          glVertex3f((float)(2*(x+1)), (float)(2*y), mountainTest[x+1][y]);
129        }
130    }
131  glEnd();
132 
133  glPopMatrix();
[2816]134 
[1883]135}
136
[2036]137void Environment::drawEnvironment()
138{
139
140}
141
[2816]142*/
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