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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Christian Meyer |
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15 | co-programmer: ... |
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16 | */ |
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17 | |
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18 | #include "track.h" |
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19 | float t = .0; |
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20 | |
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21 | using namespace std; |
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22 | |
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23 | /** |
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24 | \brief creates a null Track part |
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25 | */ |
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26 | Track::Track () |
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27 | { |
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28 | this->next = NULL; |
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29 | this->previous = NULL; |
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30 | |
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31 | curve = BezierCurve(); |
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32 | } |
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33 | |
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34 | /** |
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35 | \brief removes the Track part from memory |
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36 | */ |
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37 | Track::~Track () |
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38 | { |
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39 | if (next != NULL) |
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40 | delete next; |
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41 | if (previous != NULL) |
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42 | delete previous; |
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43 | } |
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44 | |
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45 | void Track::init() |
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46 | { |
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47 | |
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48 | } |
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49 | |
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50 | void Track::addPoint (Vector point) |
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51 | { |
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52 | curve.addNode(point); |
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53 | |
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54 | return; |
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55 | } |
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56 | |
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57 | |
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58 | void Track::addHotPoint (Vector hotPoint) |
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59 | { |
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60 | |
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61 | return; |
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62 | } |
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63 | |
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64 | |
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65 | Vector Track::getPos (float t) |
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66 | { |
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67 | return curve.calcPos (t); |
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68 | } |
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69 | Vector Track::getDir (float t) |
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70 | { |
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71 | return curve.calcDir (t); |
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72 | } |
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73 | |
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74 | /** |
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75 | \brief calculate a camera Placement from a "look at"-Location |
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76 | \param lookat: the Location the camera should be centered on |
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77 | \param camplc: pointer to a buffer where the new camera Placement should be put into |
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78 | |
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79 | Theoretically you can place the camera wherever you want, but for the sake of |
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80 | common sense I suggest that you at least try to keep the thing that should be looked |
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81 | at inside camera boundaries. |
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82 | */ |
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83 | void Track::map_camera (Location* lookat, Placement* camplc) |
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84 | { |
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85 | // Line trace(*offset, *end - *offset); |
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86 | // float l = trace.len (); |
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87 | |
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88 | // float r = (lookat->dist)*PI / l; |
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89 | // camplc->r = trace.r + (trace.a * ((lookat->dist-10.0) / l)) + Vector(0,0,5.0); |
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90 | camplc->pos = curve.calcPos(t) + (curve.calcDir(t)* ((lookat->dist-10.0)/t)) + Vector(-5,0,5); |
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91 | |
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92 | Vector w(0.0,0.0,0.0); |
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93 | // w=Vector(0,0,0) - ((trace.r + (trace.a * ((lookat->dist) / l)) - camplc->r)); |
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94 | w = Vector(0,0,0) - (((curve.calcPos(t)) + ((curve.calcDir(t)) * ((lookat->dist) / t)) - camplc->pos)); |
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95 | //Vector up(0.0,sin(r),cos(r)); // corrupt... |
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96 | Vector up(0.0, 0.0, 1.0); |
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97 | |
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98 | camplc->rot = Quaternion(w, up); |
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99 | |
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100 | //printf("\n------\nup vector: [%f, %f, %f]\n", up.x, up.y, up.z); |
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101 | //printf("direction: [%f, %f, %f]\n", w.x, w.y, w.z); |
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102 | //printf("quaternion: w[ %f ], v[ %f, %f, %f ]\n", camplc->w.w, camplc->w.v.x, camplc->w.v.y, camplc->w.v.z); |
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103 | } |
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104 | |
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105 | /** |
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106 | \brief calculate a Placement from a given Location |
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107 | \param loc: the Location the entity is in |
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108 | \param plc: a pointer to a buffer where the corresponding Placement should be put |
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109 | into |
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110 | \return: true if track changes - false if track stays |
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111 | |
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112 | There are no limitations to how you transform a Location into a Placement, but for |
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113 | the sake of placement compatibility between track parts you should make sure that |
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114 | the resulting Placement at dist == 0 is equal to the offset Vector and the Placement |
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115 | at dist == len() is equal to the end Vector. Elseway there will be ugly artifacts |
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116 | when transfering between track parts. |
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117 | */ |
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118 | bool Track::map_coords (Location* loc, Placement* plc) |
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119 | { |
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120 | t+=.0001; |
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121 | if (t > 1) t =0; |
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122 | // printf ("Pos: %f, %f, %f\n", curve.calcPos(t).x, curve.calcPos(t).y, curve.calcPos(t).z); |
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123 | //Line trace(*offset, *end - *offset); |
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124 | // float l = trace.len (); |
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125 | |
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126 | /* change to the next track? */ |
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127 | // if( loc->dist > l) |
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128 | //{ |
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129 | // loc->dist -= l; |
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130 | // loc->part = nextID; |
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131 | //FIXME: loc->track = this; |
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132 | //return true; |
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133 | //} |
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134 | |
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135 | /* this quaternion represents the rotation from start-vector (0,0,1) to the direction of |
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136 | * the track */ |
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137 | Quaternion dir(curve.calcDir(t), Vector(0,0,1)); |
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138 | |
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139 | plc->pos = curve.calcPos(t) + (curve.calcDir(t) * ((loc->dist) / t)) + /*dir.apply*/(loc->pos); |
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140 | plc->rot = dir * loc->rot; |
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141 | |
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142 | return false; |
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143 | } |
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144 | |
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145 | /** |
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146 | \brief this is called when a WorldEntity enters a Track part |
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147 | \param entity: pointer to the WorldEntity in question |
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148 | |
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149 | You can do stuff like add or remove effects, do some coordinate finetuning |
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150 | or whatever in here. |
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151 | */ |
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152 | void Track::post_enter (WorldEntity* entity) |
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153 | { |
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154 | } |
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155 | |
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156 | /** |
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157 | \brief this is called when a WorldEntity leaves a Track part |
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158 | \param entity: pointer to the WorldEntity in question |
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159 | |
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160 | You can do stuff like add or remove effects, do some coordinate finetuning |
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161 | or whatever in here. |
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162 | */ |
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163 | void Track::post_leave (WorldEntity* entity) |
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164 | { |
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165 | } |
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166 | |
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167 | /** |
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168 | \brief this is called every frame |
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169 | \param deltaT: amount of time passed since the last frame in seconds |
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170 | |
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171 | Do time based or polling scripts here. |
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172 | */ |
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173 | void Track::tick (float deltaT) |
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174 | { |
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175 | } |
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176 | |
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177 | |
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178 | |
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179 | |
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180 | |
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