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source: orxonox.OLD/orxonox/branches/bezierTrack/src/track.h @ 3050

Last change on this file since 3050 was 3028, checked in by bensch, 20 years ago

orxonox/branches/bezierTrack: now Camera follows Path. heavy cleanUp of not used stuff like elyptical Camera and so on…

File size: 1.5 KB
Line 
1/*!
2    \file track.h
3    \brief Basic level architecture
4*/ 
5
6#ifndef TRACK_H
7#define TRACK_H
8
9#include "stdincl.h"
10#include "curve.h"
11
12//!     The Red Line through a level
13/**
14   Handles level boundaries, bound movement mapping, camera placement and scripting.
15   To create special levels with special camera movement, rules or whatever, derive from this base class.
16*/
17class Track : public Coordinate
18{
19 private:
20  Uint32 ID;
21  Vector* offset;
22  Vector* end;
23  BezierCurve curve;
24
25  float mainTime;
26  // Vector* direction; // unity direction vector: it is costy to always recalculate it
27  //Vector* up; // direction where up is ment to be - diffuse in space, eh?
28  //Vector* traverse; // right-left
29  Uint32 nextID;
30 
31  Track* next;
32  Track* previous;
33       
34 public:
35  Track ();
36 
37  ~Track ();
38  virtual void init();
39
40  void addPoint (Vector point);
41  void addHotPoint (Vector hotPoint);
42 
43  Vector getPos(void);
44  Vector getPos(float t);
45  Vector getDir (void);
46  Vector getDir (float t);
47  Quaternion getQuat (void);
48  Quaternion getQuat (float t);
49  Coord getCoord (void);
50  Coord getCoord (float t);
51
52 
53  virtual void post_enter (WorldEntity* entity);        // handle coordinate transition in here !!! (when dist < 0 or dist > lasttracklenght)
54  virtual void post_leave (WorldEntity* entity);
55  virtual void tick (float deltaT);
56  virtual void map_camera (Location* lookat, Placement* camplc);
57  virtual bool map_coords (Location* loc, Placement* plc);      // this should return true if the entity left track boundaries
58};
59
60#endif
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