Last change
on this file since 2624 was
2551,
checked in by patrick, 20 years ago
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orxonox/trunk: minor changes - enhanced sc controll, fixed uncontrolled rotation effect, added some debug outputs for testing purposes, reformatted some src files from win style but not all
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File size:
1.1 KB
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1 | /*! |
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2 | \file track.h |
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3 | \brief Basic level architecture |
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4 | */ |
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5 | |
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6 | #ifndef TRACK_H |
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7 | #define TRACK_H |
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8 | |
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9 | #include "stdincl.h" |
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10 | |
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11 | //! The Red Line through a level |
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12 | /** |
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13 | Handles level boundaries, bound movement mapping, camera placement and scripting. |
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14 | To create special levels with special camera movement, rules or whatever, derive from this base class. |
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15 | */ |
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16 | class Track |
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17 | { |
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18 | private: |
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19 | Uint32 ID; |
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20 | Vector* offset; |
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21 | Vector* end; |
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22 | // Vector* direction; // unity direction vector: it is costy to always recalculate it |
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23 | //Vector* up; // direction where up is ment to be - diffuse in space, eh? |
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24 | //Vector* traverse; // right-left |
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25 | Uint32 nextID; |
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26 | |
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27 | |
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28 | public: |
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29 | Track (); |
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30 | Track (Uint32 number, Uint32 next, Vector* start, Vector* finish); |
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31 | ~Track (); |
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32 | |
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33 | virtual void post_enter (WorldEntity* entity); // handle coordinate transition in here !!! (when dist < 0 or dist > lasttracklenght) |
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34 | virtual void post_leave (WorldEntity* entity); |
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35 | virtual void tick (float deltaT); |
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36 | virtual void map_camera (Location* lookat, Placement* camplc); |
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37 | virtual bool map_coords (Location* loc, Placement* plc); // this should return true if the entity left track boundaries |
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38 | }; |
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39 | |
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40 | #endif |
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