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source: orxonox.OLD/orxonox/branches/buerli/src/world.h @ 3114

Last change on this file since 3114 was 2707, checked in by bensch, 20 years ago

orxonox/branches/buerli: merged back from trunk, with new configure makefile and so forth.

File size: 3.8 KB
Line 
1/*!
2    \file world.h
3    \brief Holds and manages all game data
4*/ 
5
6#ifndef WORLD_H
7#define WORLD_H
8
9#include "stdincl.h"
10#include "story_entity.h"
11
12
13
14class Track;
15class WorldEntity;
16class Camera;
17
18//! The game environment
19class World : public StoryEntity {
20
21 public:
22  World (char* name);
23  World (int worldID);
24  ~World ();
25
26  template<typename T> 
27    T* spawn(Location* loc, WorldEntity* owner);        // template to be able to spawn any derivation of WorldEntity
28  template<typename T> 
29    T* spawn(Placement* plc, WorldEntity* owner);
30 
31  virtual Error init();
32  virtual Error start();
33  virtual Error stop();
34  virtual Error pause();
35  virtual Error resume();
36
37  virtual void load();
38
39  void time_slice (Uint32 deltaT);
40  void collide ();
41  void draw ();
42  void update ();       // maps Locations to Placements
43  void calc_camera_pos (Location* loc, Placement* plc);
44       
45  void unload ();
46 
47  void setTrackLen(Uint32 tracklen);
48  int getTrackLen();
49  bool system_command (Command* cmd);
50  Camera* getCamera();
51  //private:
52
53  void spawn(WorldEntity* entity);
54
55  List<WorldEntity>* entities;
56 
57  // base level data
58  Track* track;
59  Uint32 tracklen;   // number of Tracks the World consist of
60  Vector* pathnodes;
61  Camera* localCamera; 
62
63 private:
64  Uint32 lastFrame; //!> last time of frame
65  bool bQuitOrxonox; //!> quit this application
66  bool bQuitCurrentGame; //!> quit only the current game and return to menu
67  bool bPause;
68
69  char* worldName;
70  int debugWorldNr;
71
72  WorldEntity* localPlayer;
73 
74  void mainLoop();
75  void synchronize();
76  void handle_input();
77  void time_slice();
78  void collision();
79  void display();
80  void debug();
81};
82
83/**
84    \brief spawn a new WorldEntity at a Location
85    \param loc: the Location where the Entity should be spawned
86    \param owner: a pointer to the parent of the Entity
87    \return a pointer to the new WorldEntity or NULL if there was an error
88   
89    You can use this function to spawn any derivation of WorldEntity you want, just specify the desired
90    class within the template specification brackets. Do not attempt to spawn any classes that have NOT been
91    derived from WorldEntity, you won't even be able to compile the code. Note that this version of spawn()
92    works with both free and bound WorldEntities.
93*/ 
94template<typename T> T* World::spawn(Location* loc = NULL, WorldEntity* owner = NULL)
95{
96  Location zeroloc;
97  T* entity = new T();
98  entities->add ((WorldEntity*)entity, LIST_ADD_NEXT);
99  if( loc == NULL)
100    {
101      zeroloc.dist = 0;
102      zeroloc.part = 0;
103      zeroloc.pos = Vector();
104      zeroloc.rot = Quaternion();
105      loc = &zeroloc;
106    }
107  entity->init (loc, owner);
108  if (entity->bFree)
109    {
110      track[loc->part].map_coords( loc, entity->get_placement());
111    }
112  entity->post_spawn ();
113  return entity;
114}
115
116/**
117    \brief spawn a new WorldEntity at a Placement
118    \param lplc: the placement where the Entity should be spawned
119    \param owner: a pointer to the parent of the Entity
120    \return a pointer to the new WorldEntity or NULL if there was an error
121   
122    You can use this function to spawn any FREE derivation of WorldEntity you want, just specify the desired
123    class within the template specification brackets. Do not attempt to spawn any classes that have NOT been
124    derived from WorldEntity, you won't even be able to compile the code. Note that this version of spawn()
125    works with free WorldEntities only, you will provoke an error message if you try to spawn a bound Entity with
126    a Placement.
127*/ 
128template<typename T> T* World::spawn(Placement* plc, WorldEntity* owner = NULL)
129{
130  T* entity = new T();
131  entities->add ((WorldEntity*)entity, LIST_ADD_NEXT);
132  entity->init (plc, owner);
133  if (!entity->bFree)
134    {
135      printf("Can't spawn unfree entity with placement\n"); 
136      entities->remove( (WorldEntity*)entity, LIST_FIND_FW);
137      return NULL;
138    }
139  entity->post_spawn ();
140  return entity;
141}
142
143#endif
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