source:
orxonox.OLD/orxonox/branches/burli/src/world.h
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2161
Last change on this file since 2161 was 2037, checked in by adrian, 21 years ago | |
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File size: 1.3 KB |
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[1853] | 1 | |
2 | ||
[1872] | 3 | |
[1853] | 4 | #ifndef WORLD_H |
5 | #define WORLD_H | |
6 | ||
[1883] | 7 | #include <stdlib.h> |
[1899] | 8 | #include <cmath> |
[1883] | 9 | |
[1872] | 10 | #include "npc.h" |
11 | #include "player.h" | |
[1883] | 12 | #include "environment.h" |
[1896] | 13 | #include "shoot_laser.h" |
[1920] | 14 | #include "shoot_rocket.h" |
[1872] | 15 | #include "stdincl.h" |
[1904] | 16 | #include "data_tank.h" |
[1853] | 17 | |
[2037] | 18 | const long GRIDWIDTH = 100; |
19 | const long GRIDLENGTH = 120; | |
20 | ||
[1853] | 21 | class World { |
22 | ||
23 | public: | |
24 | World (); | |
25 | ~World (); | |
26 | ||
[1917] | 27 | float primitiveMove; |
28 | ||
[1855] | 29 | /* for easier use: map the first two player here */ |
[1872] | 30 | Player *localPlayer; |
[1853] | 31 | Player *player1; |
[1855] | 32 | Player *player2; |
[1853] | 33 | |
[1855] | 34 | /* a list of all players */ |
35 | struct playerList { | |
[1856] | 36 | playerList* next; |
[1853] | 37 | Player* player; |
[1856] | 38 | int number; |
[1853] | 39 | }; |
[1855] | 40 | playerList* lastPlayer; |
[1853] | 41 | |
[1855] | 42 | /* a list of all non-player-characters */ |
43 | struct npcList { | |
[1856] | 44 | npcList* next; |
[1853] | 45 | NPC* npc; |
[1858] | 46 | int number; |
[1853] | 47 | }; |
[1858] | 48 | npcList* lastNPC; |
[1853] | 49 | |
[1883] | 50 | /* a list of all environmental objects */ |
51 | struct envList { | |
52 | envList* next; | |
53 | Environment* env; | |
54 | int number; | |
55 | }; | |
56 | envList* lastEnv; | |
57 | ||
[1896] | 58 | |
59 | ||
[1899] | 60 | |
[1855] | 61 | bool addPlayer(Player* player); |
62 | bool removePlayer(Player* player); | |
[1872] | 63 | Player* getLocalPlayer(); |
[1855] | 64 | bool addNPC(NPC* npc); |
65 | bool removeNPC(NPC* npc); | |
[1883] | 66 | bool addEnv(Environment* env); |
[1858] | 67 | |
68 | void drawWorld(void); | |
[1883] | 69 | void initEnvironement(void); |
[1931] | 70 | void setWorldStep(float step); |
[1858] | 71 | void updateWorld(void); |
[1899] | 72 | void detectCollision(void); |
[1856] | 73 | void testThaTest(void); |
[1855] | 74 | |
[1883] | 75 | private: |
[2037] | 76 | float surface[GRIDWIDTH][GRIDLENGTH]; |
[1931] | 77 | float step; |
[1855] | 78 | |
[1883] | 79 | |
[1853] | 80 | }; |
81 | ||
82 | #endif |
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