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source: orxonox.OLD/orxonox/branches/chris/src/camera.h @ 2769

Last change on this file since 2769 was 2115, checked in by chris, 20 years ago

orxonox/branches/chris: Managed to apply all that rotating and translating so that you now actually see the debug player following the track. You can even steer the spaceship via the keys now… unfortunately the coordinate transformations are still a mess. Even though mapping from Locations to Placements seems to work in general, applying the finetuned position and rotation still messes up the whole damn thing…

File size: 928 bytes
Line 
1/*!
2    \file camera.h
3    \brief Viewpoint controlling class definitions
4*/ 
5
6#ifndef CAMERA_H
7#define CAMERA_H
8
9#include "stdincl.h"
10
11class WorldEntity;
12
13//! Camera
14/**
15        This class controls the viewpoint from which the World is rendered. To use the Camera it has
16        to be bound to a WorldEntity which serves as the reference focus point. The Camera itself calls
17        the WorldEntity::get_lookat() and World::calc_camera_pos() functions to calculate the position it
18        currently should be in.
19*/
20class Camera {
21 private:
22        WorldEntity* bound;             //!< the WorldEntity the Camera is bound to
23        Placement actual_place; //!< the Camera's current position
24        Placement desired_place; //!< where the Camera should be according to calculations
25
26        void update_desired_place ();
27       
28 public:
29  Camera ();
30  ~Camera ();
31
32        void time_slice (Uint32 deltaT);
33        void apply ();
34        void bind (WorldEntity* entity);
35        void jump (Placement* plc);
36
37};
38
39#endif
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