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source: orxonox.OLD/orxonox/branches/chris/src/camera.h @ 2080

Last change on this file since 2080 was 2068, checked in by chris, 20 years ago

orxonox/branches/chris: First snippet of the totally revamped base system… perhaps a bit confusing at the moment, but when finished theoretically you only have to subclass the worldentity and track classes to create the game content (even the menu will be a WorldEntity I suppose)

File size: 316 bytes
Line 
1
2#ifndef CAMERA_H
3#define CAMERA_H
4
5class Camera {
6 private:
7        WorldEntity* bound;
8        Placement actual_place;
9        Placement desired_place;
10
11        void update_desired_place ();
12       
13 public:
14  Camera ();
15  ~Camera ();
16
17        void time_slice (float deltaT);
18        apply ();
19        bind (WorldEntity* entity);
20        jump (Placement* plc);
21
22};
23
24#endif
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