| Last change
                  on this file since 2080 was
                  2068,
                  checked in by chris, 21 years ago | 
        
          | 
orxonox/branches/chris: First snippet of the totally revamped base system… perhaps a bit confusing at the moment, but when finished theoretically you only have to subclass the worldentity and track classes to create the game content (even the menu will be a WorldEntity I suppose)
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        | File size:
            316 bytes | 
      
      
        
  | Line |  | 
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| 1 |  | 
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| 2 | #ifndef CAMERA_H | 
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| 3 | #define CAMERA_H | 
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| 4 |  | 
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| 5 | class Camera { | 
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| 6 | private: | 
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| 7 | WorldEntity* bound; | 
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| 8 | Placement actual_place; | 
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| 9 | Placement desired_place; | 
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| 10 |  | 
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| 11 | void update_desired_place (); | 
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| 12 |  | 
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| 13 | public: | 
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| 14 | Camera (); | 
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| 15 | ~Camera (); | 
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| 16 |  | 
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| 17 | void time_slice (float deltaT); | 
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| 18 | apply (); | 
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| 19 | bind (WorldEntity* entity); | 
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| 20 | jump (Placement* plc); | 
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| 21 |  | 
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| 22 | }; | 
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| 23 |  | 
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| 24 | #endif | 
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