Last change
on this file since 2080 was
2068,
checked in by chris, 20 years ago
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orxonox/branches/chris: First snippet of the totally revamped base system… perhaps a bit confusing at the moment, but when finished theoretically you only have to subclass the worldentity and track classes to create the game content (even the menu will be a WorldEntity I suppose)
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File size:
316 bytes
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Line | |
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1 | |
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2 | #ifndef CAMERA_H |
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3 | #define CAMERA_H |
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4 | |
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5 | class Camera { |
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6 | private: |
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7 | WorldEntity* bound; |
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8 | Placement actual_place; |
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9 | Placement desired_place; |
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10 | |
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11 | void update_desired_place (); |
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12 | |
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13 | public: |
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14 | Camera (); |
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15 | ~Camera (); |
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16 | |
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17 | void time_slice (float deltaT); |
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18 | apply (); |
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19 | bind (WorldEntity* entity); |
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20 | jump (Placement* plc); |
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21 | |
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22 | }; |
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23 | |
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24 | #endif |
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