Last change
on this file since 2066 was
2066,
checked in by chris, 20 years ago
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orxonox/branches/chris: Implemented CommandNode (Keyboard handling), created some functions to convert key names to identifyers and vice versa, ensured it compiles (when compiled spereately) added a header to hold global message structures
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File size:
961 bytes
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Line | |
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1 | /*! |
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2 | \file command_node.h |
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3 | \brief Parses keyboard, mouse and remote input |
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4 | |
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5 | Contains methods to parse remote and local input and handles sending of input to remote CommandNodes |
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6 | */ |
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7 | |
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8 | #ifndef COMMAND_NODE_H |
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9 | #define COMMAND_NODE_H |
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10 | |
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11 | #include "stdincl.h" |
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12 | |
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13 | #define N_STD_KEYS SDLK_LAST |
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14 | #define N_BUTTONS 6 |
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15 | #define DEFAULT_KEYBIND_FILE "default.ini" |
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16 | |
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17 | typedef struct |
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18 | { |
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19 | char keys[N_STD_KEYS][CMD_LENGHT]; |
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20 | char buttons[N_BUTTONS][CMD_LENGHT]; |
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21 | } KeyBindings; |
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22 | |
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23 | class CommandNode { |
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24 | private: |
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25 | bool bLocalInput; |
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26 | int netID; |
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27 | KeyBindings* aliases; |
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28 | List<WorldEntity>* bound; |
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29 | int coord[2]; |
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30 | |
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31 | void relay (Command* cmd); |
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32 | int* name_to_index (char* name); |
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33 | void process_local (); |
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34 | void process_network (); |
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35 | void send_over_networ(); |
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36 | |
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37 | public: |
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38 | CommandNode (int ID); |
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39 | CommandNode (char* filename); |
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40 | ~CommandNode (); |
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41 | |
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42 | void load_bindings (char* filename); |
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43 | void bind (WorldEntity* entity); |
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44 | void unbind (WorldEntity* entity); |
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45 | void process (); |
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46 | }; |
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47 | |
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48 | #endif |
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