Last change
on this file since 2769 was
2112,
checked in by chris, 20 years ago
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orxonox/branches/chris: Implemented quaternion class… but something is still f up… the camera keeps pointing into the wrong direction… matrix rotation calculation seems not to be my strenght…
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File size:
905 bytes
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Rev | Line | |
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[2014] | 1 | /*! |
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| 2 | \file coordinates.h |
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| 3 | \brief Basic coordinate system definitions |
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| 4 | */ |
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| 5 | |
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[1972] | 6 | #ifndef COORDINATES_H |
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| 7 | #define COORDINATES_H |
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| 8 | |
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| 9 | #include "vector.h" |
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| 10 | |
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[2012] | 11 | //! Coordinates relative to track |
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| 12 | /** |
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| 13 | This identifies the position of an object on the track system |
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| 14 | */ |
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[2014] | 15 | typedef struct |
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[1972] | 16 | { |
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[2012] | 17 | unsigned long part; //!< ID of the track part the object is on |
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| 18 | float dist; //!< The distance that has already been traveled on the track |
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| 19 | Vector pos; //!< The position relative to the offset marked by the distance already covered |
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[2112] | 20 | Quaternion rot; //!< The direction the object is heading (relative to track direction) |
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[1972] | 21 | } Location; |
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| 22 | |
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[2012] | 23 | //! Absolute coordinates |
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| 24 | /** |
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| 25 | This is used to store the position of a object in the rendered coordinate system |
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| 26 | */ |
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[2014] | 27 | typedef struct |
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[1972] | 28 | { |
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[2012] | 29 | Vector r; //!< Absolute x/y/z coordinates |
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[2112] | 30 | Quaternion w; //!< Absolute orientation |
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[1972] | 31 | } Placement; |
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| 32 | |
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| 33 | #endif |
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