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source: orxonox.OLD/orxonox/branches/chris/src/coordinates.h @ 3021

Last change on this file since 3021 was 2112, checked in by chris, 20 years ago

orxonox/branches/chris: Implemented quaternion class… but something is still f up… the camera keeps pointing into the wrong direction… matrix rotation calculation seems not to be my strenght…

File size: 905 bytes
RevLine 
[2014]1/*!
2    \file coordinates.h
3    \brief Basic coordinate system definitions
4*/ 
5
[1972]6#ifndef COORDINATES_H
7#define COORDINATES_H
8
9#include "vector.h"
10
[2012]11//! Coordinates relative to track
12/**
13  This identifies the position of an object on the track system
14*/
[2014]15typedef struct
[1972]16{
[2012]17  unsigned long part;   //!< ID of the track part the object is on
18  float dist;           //!< The distance that has already been traveled on the track
19  Vector pos;           //!< The position relative to the offset marked by the distance already covered
[2112]20  Quaternion rot;         //!< The direction the object is heading (relative to track direction)
[1972]21} Location;
22
[2012]23//! Absolute coordinates
24/**
25  This is used to store the position of a object in the rendered coordinate system
26*/
[2014]27typedef struct
[1972]28{
[2012]29  Vector r;              //!< Absolute x/y/z coordinates
[2112]30  Quaternion w;            //!< Absolute orientation
[1972]31} Placement;
32
33#endif
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