Last change
on this file since 2021 was
1982,
checked in by chris, 20 years ago
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orxonox/branches/chris: merged trunk into my branch, moved new files into new folder
|
File size:
1.2 KB
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Rev | Line | |
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[1853] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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[1855] | 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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[1853] | 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "npc.h" |
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| 20 | |
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[1858] | 21 | #include <iostream> |
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[1853] | 22 | |
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[1896] | 23 | |
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[1858] | 24 | using namespace std; |
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[1853] | 25 | |
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[1858] | 26 | |
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[1931] | 27 | NPC::NPC () |
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| 28 | { |
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| 29 | hasDied = 0; |
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| 30 | } |
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[1853] | 31 | |
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| 32 | NPC::~NPC () {} |
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| 33 | |
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| 34 | |
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[1899] | 35 | void NPC::setPosition(float x, float y, float z) |
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[1858] | 36 | { |
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| 37 | xCor = x; yCor = y; zCor = z; |
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| 38 | } |
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| 39 | |
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[1899] | 40 | void NPC::getPosition(float* x, float* y, float* z) |
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[1858] | 41 | { |
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| 42 | *x = xCor; |
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| 43 | *y = yCor; |
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| 44 | *z = zCor; |
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| 45 | } |
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| 46 | |
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[1899] | 47 | void NPC::setCollisionRadius(float r) |
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[1896] | 48 | { |
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| 49 | collisionRadius = r; |
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| 50 | } |
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[1858] | 51 | |
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[1896] | 52 | float NPC::getCollisionRadius() |
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| 53 | { |
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| 54 | return collisionRadius; |
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| 55 | } |
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| 56 | |
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| 57 | |
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[1904] | 58 | void NPC::addAI(AI* ai) |
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| 59 | { |
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[1896] | 60 | |
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[1904] | 61 | } |
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| 62 | |
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[1858] | 63 | void NPC::drawNPC(void) |
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| 64 | { |
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[1931] | 65 | /* fix: died flag approach is very stupid, just to show @ convention */ |
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| 66 | if( hasDied == 0 ) { |
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| 67 | glPushMatrix(); |
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| 68 | glTranslatef(xCor, yCor, 3.0); |
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| 69 | //glScalef(1.0, 3.0, 1.0); |
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| 70 | glutWireSphere(1.0, 10, 10); |
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| 71 | glPopMatrix(); |
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| 72 | } |
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[1858] | 73 | } |
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[1931] | 74 | |
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| 75 | |
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| 76 | /* define the reaction, if the ship is been hit */ |
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| 77 | int NPC::hit() |
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| 78 | { |
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| 79 | die(); |
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| 80 | return 0; |
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| 81 | } |
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| 82 | |
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| 83 | void NPC::die() |
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| 84 | { |
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| 85 | hasDied = 1; |
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| 86 | } |
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