Last change
on this file since 2080 was
2068,
checked in by chris, 20 years ago
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orxonox/branches/chris: First snippet of the totally revamped base system… perhaps a bit confusing at the moment, but when finished theoretically you only have to subclass the worldentity and track classes to create the game content (even the menu will be a WorldEntity I suppose)
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File size:
1.0 KB
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1 | |
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2 | #ifndef ORXONOX_H |
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3 | #define ORXONOX_H |
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4 | |
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5 | #include <SDL/SDL.h> |
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6 | |
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7 | class World; |
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8 | |
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9 | class Orxonox { |
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10 | |
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11 | private: |
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12 | static Orxonox* singleton_ref; |
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13 | Orxonox (); |
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14 | ~Orxonox (); |
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15 | |
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16 | static char configfilename[256]; |
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17 | static World* world; |
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18 | static DataTank* resources; |
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19 | static CommandNode* localinput; |
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20 | static Camera* localcamera; |
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21 | static SDL_Surface* screen; |
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22 | |
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23 | static bool bQuitOrxonox; |
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24 | static bool pause; |
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25 | static Uint32 lastframe; |
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26 | |
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27 | static void get_config_file (int argc, char** argv); |
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28 | |
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29 | // main loop functions |
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30 | static void synchronize (); |
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31 | static void handle_input (); |
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32 | static void time_slice (); |
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33 | static void collision (); |
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34 | static void display (); |
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35 | |
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36 | // subsystem initialization |
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37 | int init_video (); |
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38 | int init_sound (); |
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39 | int init_input (); |
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40 | int init_networking (); |
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41 | int init_resources (); |
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42 | int init_world (); |
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43 | |
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44 | static void event_handler (SDL_Event* event); |
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45 | |
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46 | public: |
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47 | static Orxonox* getInstance (); |
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48 | static void quitGame(); |
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49 | |
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50 | int init (int argc, char** argv); |
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51 | |
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52 | Camera* get_camera(); |
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53 | World* get_world(); |
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54 | |
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55 | void mainLoop(); |
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56 | }; |
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57 | |
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58 | #endif |
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59 | |
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