source:
orxonox.OLD/orxonox/branches/chris/src/player.h
@
2012
Last change on this file since 2012 was 1982, checked in by chris, 20 years ago | |
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File size: 738 bytes |
Rev | Line | |
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[1853] | 1 | |
2 | #ifndef PLAYER_H | |
3 | #define PLAYER_H | |
4 | ||
[1872] | 5 | /* openGL Headers */ |
6 | #include <GL/glut.h> | |
[1853] | 7 | |
[1896] | 8 | #include "shoot_laser.h" |
[1920] | 9 | #include "shoot_rocket.h" |
[1904] | 10 | #include "data_tank.h" |
[1872] | 11 | |
[1853] | 12 | class Player { |
13 | ||
14 | public: | |
15 | Player (); | |
16 | ~Player (); | |
17 | ||
[1899] | 18 | /* position of the spacecraft */ |
19 | float xCor; | |
20 | float yCor; | |
21 | float zCor; | |
[1900] | 22 | |
23 | float collisionRadius; | |
[1899] | 24 | |
25 | /* this player wanna shoot? so include a ref to ShootLaser */ | |
26 | ShootLaser* shootLaser; | |
[1920] | 27 | ShootRocket* shootRocket; |
[1899] | 28 | |
[1879] | 29 | void setPosition(float x, float y, float z); |
30 | void getPosition(float* x, float* y, float* z); | |
[1900] | 31 | void setCollisionRadius(float radius); |
[1879] | 32 | void goX(float x); |
33 | void goY(float y); | |
34 | void goZ(float x); | |
[1872] | 35 | void shoot(int n); |
36 | // void addIO(InputOutput *io); | |
[1858] | 37 | void drawPlayer(void); |
38 | ||
[1856] | 39 | private: |
40 | ||
[1858] | 41 | |
[1853] | 42 | }; |
43 | ||
44 | #endif |
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