source:
orxonox.OLD/orxonox/branches/chris/src/player.h
@
2012
| Last change on this file since 2012 was 1982, checked in by chris, 21 years ago | |
|---|---|
| File size: 738 bytes | |
| Rev | Line | |
|---|---|---|
| [1853] | 1 | |
| 2 | #ifndef PLAYER_H | |
| 3 | #define PLAYER_H | |
| 4 | ||
| [1872] | 5 | /* openGL Headers */ |
| 6 | #include <GL/glut.h> | |
| [1853] | 7 | |
| [1896] | 8 | #include "shoot_laser.h" |
| [1920] | 9 | #include "shoot_rocket.h" |
| [1904] | 10 | #include "data_tank.h" |
| [1872] | 11 | |
| [1853] | 12 | class Player { |
| 13 | ||
| 14 | public: | |
| 15 | Player (); | |
| 16 | ~Player (); | |
| 17 | ||
| [1899] | 18 | /* position of the spacecraft */ |
| 19 | float xCor; | |
| 20 | float yCor; | |
| 21 | float zCor; | |
| [1900] | 22 | |
| 23 | float collisionRadius; | |
| [1899] | 24 | |
| 25 | /* this player wanna shoot? so include a ref to ShootLaser */ | |
| 26 | ShootLaser* shootLaser; | |
| [1920] | 27 | ShootRocket* shootRocket; |
| [1899] | 28 | |
| [1879] | 29 | void setPosition(float x, float y, float z); |
| 30 | void getPosition(float* x, float* y, float* z); | |
| [1900] | 31 | void setCollisionRadius(float radius); |
| [1879] | 32 | void goX(float x); |
| 33 | void goY(float y); | |
| 34 | void goZ(float x); | |
| [1872] | 35 | void shoot(int n); |
| 36 | // void addIO(InputOutput *io); | |
| [1858] | 37 | void drawPlayer(void); |
| 38 | ||
| [1856] | 39 | private: |
| 40 | ||
| [1858] | 41 | |
| [1853] | 42 | }; |
| 43 | ||
| 44 | #endif |
Note: See TracBrowser
for help on using the repository browser.










