source:
orxonox.OLD/orxonox/branches/chris/src/player.h
@
2080
Last change on this file since 2080 was 2058, checked in by chris, 20 years ago | |
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File size: 725 bytes |
Rev | Line | |
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[1853] | 1 | |
2 | #ifndef PLAYER_H | |
3 | #define PLAYER_H | |
4 | ||
[2058] | 5 | #include "world_entity.h" |
[1853] | 6 | |
[2058] | 7 | class ShootLaser; |
8 | class ShootRocket; | |
[1872] | 9 | |
[1853] | 10 | |
[2058] | 11 | class Player : public WorldEntity |
12 | { | |
13 | ||
[1853] | 14 | public: |
15 | Player (); | |
16 | ~Player (); | |
17 | ||
[1899] | 18 | /* position of the spacecraft */ |
19 | float xCor; | |
20 | float yCor; | |
21 | float zCor; | |
[1900] | 22 | |
23 | float collisionRadius; | |
[1899] | 24 | |
[2058] | 25 | |
[1899] | 26 | /* this player wanna shoot? so include a ref to ShootLaser */ |
27 | ShootLaser* shootLaser; | |
[1920] | 28 | ShootRocket* shootRocket; |
[1899] | 29 | |
[1879] | 30 | void setPosition(float x, float y, float z); |
31 | void getPosition(float* x, float* y, float* z); | |
[1900] | 32 | void setCollisionRadius(float radius); |
[2058] | 33 | void paint(); |
[1879] | 34 | void goX(float x); |
35 | void goY(float y); | |
36 | void goZ(float x); | |
[1872] | 37 | void shoot(int n); |
38 | // void addIO(InputOutput *io); | |
[1858] | 39 | void drawPlayer(void); |
40 | ||
[1856] | 41 | private: |
42 | ||
[1858] | 43 | |
[1853] | 44 | }; |
45 | ||
46 | #endif |
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