Last change
on this file since 2115 was
2101,
checked in by chris, 20 years ago
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orxonox/branches/chris: Finished the "GETITTOCOMPILE" project… compiling should work now, but linking is a different story
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File size:
736 bytes
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1 | |
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2 | #ifndef PLAYER_H |
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3 | #define PLAYER_H |
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4 | |
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5 | #include "world_entity.h" |
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6 | |
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7 | class Player : public WorldEntity |
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8 | { |
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9 | friend class World; |
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10 | |
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11 | public: |
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12 | Player (bool isFree = false); |
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13 | ~Player (); |
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14 | |
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15 | virtual void post_spawn (); |
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16 | virtual void tick (float time); |
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17 | virtual void hit (WorldEntity* weapon, Vector loc); |
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18 | virtual void destroy (); |
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19 | virtual void collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags); |
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20 | virtual void command (Command* cmd); |
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21 | |
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22 | virtual void draw (); |
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23 | virtual void get_lookat (Location* locbuf); |
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24 | |
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25 | virtual void left_world (); |
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26 | |
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27 | private: |
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28 | bool bUp, bDown, bLeft, bRight, bAscend, bDescend; |
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29 | bool bFire; |
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30 | Vector velocity; |
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31 | float travel_speed; |
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32 | float acceleration; |
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33 | |
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34 | void move (float time); |
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35 | |
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36 | }; |
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37 | |
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38 | #endif |
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