[1939] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Christian Meyer |
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| 15 | co-programmer: ... |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "rotation.h" |
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| 20 | |
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| 21 | |
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| 22 | using namespace std; |
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| 23 | |
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| 24 | /** |
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| 25 | \brief create a rotation from a vector |
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| 26 | \param v: a vector |
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| 27 | */ |
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| 28 | Rotation::Rotation (const Vector& v) |
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| 29 | { |
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| 30 | Vector x = Vector( 1, 0, 0); |
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| 31 | Vector axis = x.cross( v); |
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| 32 | axis.normalize(); |
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| 33 | float angle = angle_rad( x, v); |
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| 34 | float ca = cos(angle); |
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| 35 | float sa = sin(angle); |
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| 36 | m[0] = 1.0f+(1.0f-ca)*(axis.x*axis.x-1.0f); |
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| 37 | m[1] = -axis.z*sa+(1.0f-ca)*axis.x*axis.y; |
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| 38 | m[2] = axis.y*sa+(1.0f-ca)*axis.x*axis.z; |
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| 39 | m[3] = axis.z*sa+(1.0f-ca)*axis.x*axis.y; |
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| 40 | m[4] = 1.0f+(1.0f-ca)*(axis.y*axis.y-1.0f); |
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| 41 | m[5] = -axis.x*sa+(1.0f-ca)*axis.y*axis.z; |
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| 42 | m[6] = -axis.y*sa+(1.0f-ca)*axis.x*axis.z; |
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| 43 | m[7] = axis.x*sa+(1.0f-ca)*axis.y*axis.z; |
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| 44 | m[8] = 1.0f+(1.0f-ca)*(axis.z*axis.z-1.0f); |
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| 45 | } |
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| 46 | |
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| 47 | /** |
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| 48 | \brief creates a rotation from an axis and an angle (radians!) |
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| 49 | \param axis: the rotational axis |
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| 50 | \param angle: the angle in radians |
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| 51 | */ |
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| 52 | Rotation::Rotation (const Vector& axis, float angle) |
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| 53 | { |
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| 54 | float ca, sa; |
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| 55 | ca = cos(angle); |
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| 56 | sa = sin(angle); |
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| 57 | m[0] = 1.0f+(1.0f-ca)*(axis.x*axis.x-1.0f); |
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| 58 | m[1] = -axis.z*sa+(1.0f-ca)*axis.x*axis.y; |
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| 59 | m[2] = axis.y*sa+(1.0f-ca)*axis.x*axis.z; |
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| 60 | m[3] = axis.z*sa+(1.0f-ca)*axis.x*axis.y; |
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| 61 | m[4] = 1.0f+(1.0f-ca)*(axis.y*axis.y-1.0f); |
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| 62 | m[5] = -axis.x*sa+(1.0f-ca)*axis.y*axis.z; |
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| 63 | m[6] = -axis.y*sa+(1.0f-ca)*axis.x*axis.z; |
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| 64 | m[7] = axis.x*sa+(1.0f-ca)*axis.y*axis.z; |
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| 65 | m[8] = 1.0f+(1.0f-ca)*(axis.z*axis.z-1.0f); |
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| 66 | } |
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| 67 | |
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| 68 | /** |
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| 69 | \brief creates a rotation from euler angles (pitch/yaw/roll) |
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| 70 | \param pitch: rotation around z (in radians) |
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| 71 | \param yaw: rotation around y (in radians) |
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| 72 | \param roll: rotation around x (in radians) |
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| 73 | */ |
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| 74 | Rotation::Rotation ( float pitch, float yaw, float roll) |
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| 75 | { |
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| 76 | float cy, sy, cr, sr, cp, sp; |
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| 77 | cy = cos(yaw); |
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| 78 | sy = sin(yaw); |
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| 79 | cr = cos(roll); |
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| 80 | sr = sin(roll); |
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| 81 | cp = cos(pitch); |
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| 82 | sp = sin(pitch); |
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| 83 | m[0] = cy*cr; |
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| 84 | m[1] = -cy*sr; |
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| 85 | m[2] = sy; |
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| 86 | m[3] = cp*sr+sp*sy*cr; |
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| 87 | m[4] = cp*cr-sp*sr*sy; |
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| 88 | m[5] = -sp*cy; |
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| 89 | m[6] = sp*sr-cp*sy*cr; |
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| 90 | m[7] = sp*cr+cp*sy*sr; |
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| 91 | m[8] = cp*cy; |
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| 92 | } |
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| 93 | |
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| 94 | /** |
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| 95 | \brief creates a nullrotation |
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| 96 | */ |
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| 97 | Rotation::Rotation () |
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| 98 | { |
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| 99 | m[0] = 1.0f; |
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| 100 | m[1] = 0.0f; |
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| 101 | m[2] = 0.0f; |
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| 102 | m[3] = 0.0f; |
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| 103 | m[4] = 1.0f; |
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| 104 | m[5] = 0.0f; |
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| 105 | m[6] = 0.0f; |
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| 106 | m[7] = 0.0f; |
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| 107 | m[8] = 1.0f; |
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| 108 | } |
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| 109 | |
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| 110 | /** |
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| 111 | \brief rotates the vector by the given rotation |
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| 112 | \param v: a vector |
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| 113 | \param r: a rotation |
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| 114 | */ |
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| 115 | Vector rotate_vector( const Vector& v, const Rotation& r) |
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| 116 | { |
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| 117 | Vector t; |
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| 118 | |
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| 119 | t.x = v.x * r.m[0] + v.y * r.m[1] + v.z * r.m[2]; |
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| 120 | t.y = v.x * r.m[3] + v.y * r.m[4] + v.z * r.m[5]; |
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| 121 | t.z = v.x * r.m[6] + v.y * r.m[7] + v.z * r.m[8]; |
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| 122 | |
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| 123 | return t; |
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| 124 | } |
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