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source: orxonox.OLD/orxonox/branches/chris/src/vector.h @ 2080

Last change on this file since 2080 was 2080, checked in by chris, 20 years ago

orxonox/branches/chris: Implemented basic track and spawning functionality. Added a function to convert a Rotation into a glmatrix. Implemented operator* in Rotation. Refined World, made World friend class of world_entity. Implemented camera functionality (can now be bound to the worldentity it should focus on).

File size: 2.6 KB
RevLine 
[2014]1/*!
2    \file vector.h
3    \brief A basic 3D math framework
4   
5    Contains classes to handle vectors, lines, rotations and planes
6*/ 
[1939]7
8#ifndef VECTOR_H
9#define VECTOR_H
10
[1954]11#include <math.h>
12#define PI 3.14159265359f
[1939]13
[2012]14//! 3D vector
[2010]15/**
16  Class for 3-dimensional vector calculation
17 
18  Supports all common vector operations (dot, cross, lenght and so on)
19*/
[1939]20class Vector {
21
22  public:
23 
24  float x, y, z;
25
[2012]26  Vector (float x, float y, float z) : x(x), y(y), z(z) {}  //!< assignment constructor
[1939]27  Vector () : x(0), y(0), z(0) {}
28  ~Vector () {}
29
30  Vector operator+ (const Vector& v) const;
31  Vector operator- (const Vector& v) const;
32  float operator* (const Vector& v) const;
33  Vector operator* (float f) const;
34  Vector operator/ (float f) const;
35  float dot (const Vector& v) const;
36  Vector cross (const Vector& v) const;
37  float len() const;
38  void normalize();
39};
40
41float angle_deg (const Vector& v1, const Vector& v2);
42float angle_rad (const Vector& v1, const Vector& v2);
43
[2012]44//! 3D rotation
[2010]45/**
[2014]46  Class to handle 3-dimensional rotations.
[2010]47  Can create a rotation from several inputs, currently stores rotation using a 3x3 Matrix
48*/
[1954]49class Rotation {
50  public:
51 
[2014]52  float m[9]; //!< 3x3 Rotation Matrix
[1954]53 
54  Rotation ( const Vector& v);
55  Rotation ( const Vector& axis, float angle);
56  Rotation ( float pitch, float yaw, float roll);
57  Rotation ();
58  ~Rotation () {}
59 
[2080]60  Rotation operator* (const Rotation& r);
61 
[2068]62  glmatrix (float* buffer);
[2014]63};
64
65//!< Apply a rotation to a vector
[1954]66Vector rotate_vector( const Vector& v, const Rotation& r);
67
[2012]68//! 3D line
[2010]69/**
70  Class to store Lines in 3-dimensional space
71
72  Supports line-to-line distance measurements and rotation
73*/
[1954]74class Line
75{
76  public:
77 
[2012]78  Vector r;   //!< Offset
79  Vector a;   //!< Direction
[1954]80 
[2012]81  Line ( Vector r, Vector a) : r(r), a(a) {}  //!< assignment constructor
[1954]82  Line () : r(Vector(0,0,0)), a(Vector (1,1,1)) {}
83  ~Line () {}
84 
85  float distance (const Line& l) const;
86  float distance_point (const Vector& v) const;
87  Vector* footpoints (const Line& l) const;
88  float len () const;
89 
90  void rotate(const Rotation& rot);
91};
92
[2012]93//! 3D plane
[2010]94/**
95  Class to handle planes in 3-dimensional space
[2012]96 
[2010]97  Critical for polygon-based collision detection
98*/
[1954]99class Plane
100{
101  public:
102 
[2012]103  Vector n;   //!< Normal vector
104  float k;    //!< Offset constant
[1954]105 
106  Plane (Vector a, Vector b, Vector c);
107  Plane (Vector norm, Vector p);
[2012]108  Plane (Vector n, float k) : n(n), k(k) {} //!< assignment constructor
[1954]109  Plane () : n(Vector(1,1,1)), k(0) {}
110  ~Plane () {}
111 
112  Vector intersect_line (const Line& l) const;
113  float distance_point (const Vector& p) const;
114  float locate_point (const Vector& p) const;
115};
116
[1939]117#endif
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