1 | /*! |
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2 | \file vector.h |
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3 | \brief A basic 3D math framework |
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4 | |
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5 | Contains classes to handle vectors, lines, rotations and planes |
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6 | */ |
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7 | |
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8 | #ifndef VECTOR_H |
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9 | #define VECTOR_H |
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10 | |
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11 | #include <math.h> |
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12 | #define PI 3.14159265359f |
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13 | |
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14 | //! 3D vector |
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15 | /** |
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16 | Class for 3-dimensional vector calculation |
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17 | |
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18 | Supports all common vector operations (dot, cross, lenght and so on) |
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19 | */ |
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20 | class Vector { |
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21 | |
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22 | public: |
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23 | |
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24 | float x, y, z; |
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25 | |
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26 | Vector (float x, float y, float z) : x(x), y(y), z(z) {} //!< assignment constructor |
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27 | Vector () : x(0), y(0), z(0) {} |
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28 | ~Vector () {} |
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29 | |
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30 | Vector operator+ (const Vector& v) const; |
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31 | Vector operator- (const Vector& v) const; |
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32 | float operator* (const Vector& v) const; |
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33 | Vector operator* (float f) const; |
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34 | Vector operator/ (float f) const; |
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35 | float dot (const Vector& v) const; |
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36 | Vector cross (const Vector& v) const; |
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37 | float len() const; |
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38 | void normalize(); |
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39 | }; |
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40 | |
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41 | float angle_deg (const Vector& v1, const Vector& v2); |
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42 | float angle_rad (const Vector& v1, const Vector& v2); |
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43 | |
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44 | //! 3D rotation |
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45 | /** |
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46 | Class to handle 3-dimensional rotations. |
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47 | Can create a rotation from several inputs, currently stores rotation using a 3x3 Matrix |
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48 | */ |
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49 | class Rotation { |
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50 | public: |
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51 | |
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52 | float m[9]; //!< 3x3 Rotation Matrix |
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53 | |
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54 | Rotation ( const Vector& v); |
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55 | Rotation ( const Vector& axis, float angle); |
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56 | Rotation ( float pitch, float yaw, float roll); |
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57 | Rotation (); |
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58 | ~Rotation () {} |
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59 | |
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60 | }; |
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61 | |
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62 | //!< Apply a rotation to a vector |
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63 | Vector rotate_vector( const Vector& v, const Rotation& r); |
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64 | |
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65 | //! 3D line |
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66 | /** |
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67 | Class to store Lines in 3-dimensional space |
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68 | |
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69 | Supports line-to-line distance measurements and rotation |
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70 | */ |
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71 | class Line |
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72 | { |
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73 | public: |
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74 | |
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75 | Vector r; //!< Offset |
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76 | Vector a; //!< Direction |
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77 | |
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78 | Line ( Vector r, Vector a) : r(r), a(a) {} //!< assignment constructor |
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79 | Line () : r(Vector(0,0,0)), a(Vector (1,1,1)) {} |
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80 | ~Line () {} |
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81 | |
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82 | float distance (const Line& l) const; |
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83 | float distance_point (const Vector& v) const; |
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84 | Vector* footpoints (const Line& l) const; |
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85 | float len () const; |
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86 | |
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87 | void rotate(const Rotation& rot); |
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88 | }; |
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89 | |
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90 | //! 3D plane |
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91 | /** |
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92 | Class to handle planes in 3-dimensional space |
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93 | |
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94 | Critical for polygon-based collision detection |
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95 | */ |
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96 | class Plane |
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97 | { |
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98 | public: |
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99 | |
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100 | Vector n; //!< Normal vector |
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101 | float k; //!< Offset constant |
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102 | |
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103 | Plane (Vector a, Vector b, Vector c); |
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104 | Plane (Vector norm, Vector p); |
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105 | Plane (Vector n, float k) : n(n), k(k) {} //!< assignment constructor |
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106 | Plane () : n(Vector(1,1,1)), k(0) {} |
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107 | ~Plane () {} |
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108 | |
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109 | Vector intersect_line (const Line& l) const; |
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110 | float distance_point (const Vector& p) const; |
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111 | float locate_point (const Vector& p) const; |
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112 | }; |
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113 | |
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114 | #endif |
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