/*! \file vector.h \brief A basic 3D math framework Contains classes to handle vectors, lines, rotations and planes */ #ifndef VECTOR_H #define VECTOR_H #include #define PI 3.14159265359f //! 3D vector /** Class for 3-dimensional vector calculation Supports all common vector operations (dot, cross, lenght and so on) */ class Vector { public: float x, y, z; Vector (float x, float y, float z) : x(x), y(y), z(z) {} //!< assignment constructor Vector () : x(0), y(0), z(0) {} ~Vector () {} Vector operator+ (const Vector& v) const; Vector operator- (const Vector& v) const; float operator* (const Vector& v) const; Vector operator* (float f) const; Vector operator/ (float f) const; float dot (const Vector& v) const; Vector cross (const Vector& v) const; float len() const; void normalize(); }; float angle_deg (const Vector& v1, const Vector& v2); float angle_rad (const Vector& v1, const Vector& v2); //! 3D rotation /** Class to handle 3-dimensional rotations. Can create a rotation from several inputs, currently stores rotation using a 3x3 Matrix */ class Rotation { public: float m[9]; //!< 3x3 Rotation Matrix Rotation ( const Vector& v); Rotation ( const Vector& axis, float angle); Rotation ( float pitch, float yaw, float roll); Rotation (); ~Rotation () {} Rotation operator* (const Rotation& r); glmatrix (float* buffer); }; //!< Apply a rotation to a vector Vector rotate_vector( const Vector& v, const Rotation& r); //! 3D line /** Class to store Lines in 3-dimensional space Supports line-to-line distance measurements and rotation */ class Line { public: Vector r; //!< Offset Vector a; //!< Direction Line ( Vector r, Vector a) : r(r), a(a) {} //!< assignment constructor Line () : r(Vector(0,0,0)), a(Vector (1,1,1)) {} ~Line () {} float distance (const Line& l) const; float distance_point (const Vector& v) const; Vector* footpoints (const Line& l) const; float len () const; void rotate(const Rotation& rot); }; //! 3D plane /** Class to handle planes in 3-dimensional space Critical for polygon-based collision detection */ class Plane { public: Vector n; //!< Normal vector float k; //!< Offset constant Plane (Vector a, Vector b, Vector c); Plane (Vector norm, Vector p); Plane (Vector n, float k) : n(n), k(k) {} //!< assignment constructor Plane () : n(Vector(1,1,1)), k(0) {} ~Plane () {} Vector intersect_line (const Line& l) const; float distance_point (const Vector& p) const; float locate_point (const Vector& p) const; }; #endif