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source: orxonox.OLD/orxonox/branches/chris/src/vector.h @ 2103

Last change on this file since 2103 was 2100, checked in by chris, 20 years ago

orxonox/branches/chris: First part of the "Getittocompile"-Project

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Line 
1/*!
2    \file vector.h
3    \brief A basic 3D math framework
4   
5    Contains classes to handle vectors, lines, rotations and planes
6*/ 
7
8#ifndef VECTOR_H
9#define VECTOR_H
10
11#include <math.h>
12#define PI 3.14159265359f
13
14class Vector {
15
16  public:
17 
18  float x, y, z;
19
20  Vector (float x, float y, float z) : x(x), y(y), z(z) {}  //!< assignment constructor
21  Vector () : x(0), y(0), z(0) {}
22  ~Vector () {}
23
24  Vector operator+ (const Vector& v) const;
25  Vector operator- (const Vector& v) const;
26  float operator* (const Vector& v) const;
27  Vector operator* (float f) const;
28  Vector operator/ (float f) const;
29  float dot (const Vector& v) const;
30  Vector cross (const Vector& v) const;
31  float len() const;
32  void normalize();
33};
34
35float angle_deg (const Vector& v1, const Vector& v2);
36float angle_rad (const Vector& v1, const Vector& v2);
37
38//! 3D rotation
39/**
40  Class to handle 3-dimensional rotations.
41  Can create a rotation from several inputs, currently stores rotation using a 3x3 Matrix
42*/
43class Rotation {
44  public:
45 
46  float m[9]; //!< 3x3 Rotation Matrix
47 
48  Rotation ( const Vector& v);
49  Rotation ( const Vector& axis, float angle);
50  Rotation ( float pitch, float yaw, float roll);
51  Rotation ();
52  ~Rotation () {}
53 
54  Rotation operator* (const Rotation& r);
55 
56  void glmatrix (float* buffer);
57};
58
59//!< Apply a rotation to a vector
60Vector rotate_vector( const Vector& v, const Rotation& r);
61
62//! 3D line
63/**
64  Class to store Lines in 3-dimensional space
65
66  Supports line-to-line distance measurements and rotation
67*/
68class Line
69{
70  public:
71 
72  Vector r;   //!< Offset
73  Vector a;   //!< Direction
74 
75  Line ( Vector r, Vector a) : r(r), a(a) {}  //!< assignment constructor
76  Line () : r(Vector(0,0,0)), a(Vector (1,1,1)) {}
77  ~Line () {}
78 
79  float distance (const Line& l) const;
80  float distance_point (const Vector& v) const;
81  Vector* footpoints (const Line& l) const;
82  float len () const;
83 
84  void rotate(const Rotation& rot);
85};
86
87//! 3D plane
88/**
89  Class to handle planes in 3-dimensional space
90 
91  Critical for polygon-based collision detection
92*/
93class Plane
94{
95  public:
96 
97  Vector n;   //!< Normal vector
98  float k;    //!< Offset constant
99 
100  Plane (Vector a, Vector b, Vector c);
101  Plane (Vector norm, Vector p);
102  Plane (Vector n, float k) : n(n), k(k) {} //!< assignment constructor
103  Plane () : n(Vector(1,1,1)), k(0) {}
104  ~Plane () {}
105 
106  Vector intersect_line (const Line& l) const;
107  float distance_point (const Vector& p) const;
108  float locate_point (const Vector& p) const;
109};
110
111#endif
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