[1853] | 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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[1855] | 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Patrick Boenzli |
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[2068] | 14 | co-programmer: Christian Meyer |
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[1853] | 15 | */ |
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| 16 | |
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[2058] | 17 | #include <iostream> |
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| 18 | #include <stdlib.h> |
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| 19 | #include <cmath> |
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[1853] | 20 | |
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| 21 | #include "world.h" |
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| 22 | |
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| 23 | |
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[1856] | 24 | using namespace std; |
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[1853] | 25 | |
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| 26 | |
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[1858] | 27 | /** |
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| 28 | \brief Create a new World |
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| 29 | |
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| 30 | This creates a new empty world! |
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| 31 | */ |
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[2068] | 32 | World::World () |
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[1855] | 33 | { |
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[2068] | 34 | entities = new List<WorldEntitites>(); |
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[1855] | 35 | } |
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| 36 | |
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| 37 | |
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[2068] | 38 | World::~World () |
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[1872] | 39 | { |
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[2080] | 40 | unload (); |
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[2068] | 41 | delete entities; |
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[1872] | 42 | } |
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[1858] | 43 | |
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[2080] | 44 | template<class T> T* World::spawn<T>(Location* loc = NULL, WorldEntity* owner = NULL) |
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[1858] | 45 | { |
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[2080] | 46 | Location zeroloc; |
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[2068] | 47 | T* entity = new T(); |
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| 48 | entities->add ((WorldEntity*)entity, LIST_ADD_NEXT); |
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[2080] | 49 | if( loc == NULL) |
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| 50 | { |
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| 51 | zeroloc.dist = 0; |
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| 52 | zeroloc.part = 0; |
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| 53 | zeroloc.pos = Vector(); |
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| 54 | zeroloc.rot = Rotation(); |
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| 55 | loc = &zeroloc; |
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| 56 | } |
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| 57 | entity->init (loc, owner); |
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| 58 | if (entity->bFree) |
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| 59 | { |
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| 60 | track[loc->part].map_coords( loc, entity->get_placement()) |
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| 61 | } |
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| 62 | entity->post_spawn (); |
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[2068] | 63 | return entity; |
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[1858] | 64 | } |
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| 65 | |
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[2080] | 66 | template<class T> T* World::spawn<T>(Placement* plc, WorldEntity* owner = NULL) |
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| 67 | { |
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| 68 | T* entity = new T(); |
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| 69 | entities->add ((WorldEntity*)entity, LIST_ADD_NEXT); |
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| 70 | entity->init (plc, owner); |
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| 71 | if (!entity->bFree) |
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| 72 | { |
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| 73 | printf("Can't spawn unfree entity with placement\n"); |
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| 74 | entities->remove( (WorldEntity*)entity, LIST_FIND_FW); |
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| 75 | return NULL; |
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| 76 | } |
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| 77 | entity->post_spawn (); |
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| 78 | return entity; |
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| 79 | } |
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| 80 | |
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[2068] | 81 | World::collide () |
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[1883] | 82 | { |
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[2068] | 83 | List<WorldEntity> *a, *b; |
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| 84 | WorldEntity *aobj, *bobj; |
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| 85 | |
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| 86 | a = entities->get_next(); |
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| 87 | |
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| 88 | while( a != NULL) |
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[1883] | 89 | { |
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[2068] | 90 | aobj = a->get_object(); |
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| 91 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
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| 92 | { |
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| 93 | b = a->get_next(); |
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| 94 | while( b != NULL) |
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| 95 | { |
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| 96 | bobj = b->get_object(); |
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| 97 | if( bobj->bCollide && bobj->collisioncluster != NULL) |
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| 98 | { |
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| 99 | Uint32 ahitflg, bhitflg; |
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| 100 | if check_collision ( aobj->place, aobj->collisioncluster, &ahitflg, bobj->place, bobj->collisioncluster, &bhitflg); |
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| 101 | { |
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| 102 | aobj->collide (bobj, ahitflg, bhitflg); |
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| 103 | bobj->collide (aobj, bhitflg, ahitflg); |
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| 104 | } |
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| 105 | } |
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| 106 | b = b->get_next(); |
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| 107 | } |
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| 108 | } |
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| 109 | a = a->get_next(); |
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[1883] | 110 | } |
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| 111 | } |
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[1879] | 112 | |
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[2068] | 113 | void World::draw () |
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[1883] | 114 | { |
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[2068] | 115 | // draw geometry |
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| 116 | |
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| 117 | // draw entities |
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| 118 | List<WorldEntity> *l; |
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| 119 | WorldEntity* entity; |
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| 120 | |
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| 121 | l = entities->get_next(); |
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| 122 | while( l != NULL) |
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| 123 | { |
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| 124 | entity = l->get_object(); |
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| 125 | if( entity->bDraw) entity->draw(); |
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| 126 | l = l->get_next(); |
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[1883] | 127 | } |
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[1858] | 128 | } |
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| 129 | |
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[2068] | 130 | void World::update () |
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[1931] | 131 | { |
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[2080] | 132 | List<WorldEntity> *l; |
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| 133 | WorldEntity* entity; |
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| 134 | Location* loc; |
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| 135 | Placement* plc; |
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| 136 | Uint32 t; |
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| 137 | |
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| 138 | l = entities->get_next(); |
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| 139 | while( l != NULL) |
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| 140 | { |
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| 141 | entity = l->get_object(); |
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| 142 | |
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| 143 | if( entity != bFree) |
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| 144 | { |
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| 145 | loc = entity->get_location(); |
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| 146 | plc = entity->get_placement(); |
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| 147 | t = loc->part; |
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| 148 | |
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| 149 | if( t >= tracklen) |
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| 150 | { |
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| 151 | printf("An entity is out of the game area\n"); |
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| 152 | entity->left_world (); |
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| 153 | } |
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| 154 | else |
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| 155 | { |
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| 156 | while( track[t].map_coords( loc, plc)) |
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| 157 | { |
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| 158 | track[t]->post_leave (entity); |
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| 159 | if( loc->part >= tracklen) |
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| 160 | { |
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| 161 | printf("An entity has left the game area\n"); |
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| 162 | entity->left_world (); |
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| 163 | break; |
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| 164 | } |
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| 165 | track[loc->part]->post_enter (entity); |
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| 166 | } |
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| 167 | } |
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| 168 | } |
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| 169 | else |
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| 170 | { |
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| 171 | // TO DO: implement check whether this particular free entity is out of the game area |
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| 172 | // TO DO: call function to notify the entity that it left the game area |
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| 173 | } |
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| 174 | |
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| 175 | l = l->get_next(); |
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| 176 | } |
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| 177 | |
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[1931] | 178 | } |
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| 179 | |
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[2068] | 180 | void World::time_slice (Uint32 deltaT) |
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[1858] | 181 | { |
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[2068] | 182 | List<WorldEntity> *l; |
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| 183 | WorldEntity* entity; |
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| 184 | float seconds = deltaT; |
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| 185 | |
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| 186 | seconds /= 1000; |
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| 187 | |
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| 188 | l = entities->get_next(); |
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| 189 | while( l != NULL) |
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| 190 | { |
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| 191 | entity = l->get_object(); |
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| 192 | entity->tick (seconds); |
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| 193 | l = l->get_next(); |
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[1899] | 194 | } |
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[2080] | 195 | |
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| 196 | for( int i = 0; i < tracklen) track[i].tick (seconds); |
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| 197 | } |
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| 198 | |
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| 199 | void World::unload() |
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| 200 | { |
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| 201 | if( pathnodes) delete []pathnodes; |
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| 202 | if( track) delete []pathnodes; |
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| 203 | } |
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| 204 | |
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| 205 | void World::load_debug_level() |
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| 206 | { |
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| 207 | // create some path nodes |
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| 208 | pathnodes = new Vector[6]; |
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| 209 | pathnodes[0] = Vector(0, 0, 0); |
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| 210 | pathnodes[1] = Vector(-100, 40, 0); |
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| 211 | pathnodes[2] = Vector(-100, 140, 0); |
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| 212 | pathnodes[3] = Vector(0, 180, 0); |
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| 213 | pathnodes[4] = Vector(100, 140, 0); |
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| 214 | pathnodes[5] = Vector(100, 40, 0); |
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| 215 | |
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| 216 | // create the tracks |
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| 217 | tracklen = 6; |
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| 218 | track = new Track[6]; |
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| 219 | for( int i = 0; i < tracklen; i++) |
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| 220 | { |
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| 221 | track[i] = Track( i, (i+1)%tracklen, &pathnodes[i], &pathnodes[(i+1)%tracklen]); |
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| 222 | } |
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| 223 | |
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| 224 | // create a player |
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| 225 | |
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| 226 | // bind input |
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| 227 | // bind camera |
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[2068] | 228 | } |
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