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source: orxonox.OLD/orxonox/branches/chris/src/world_entity.h @ 2188

Last change on this file since 2188 was 2141, checked in by chris, 20 years ago

orxonox/branches/chris: added lots and lots of doxygen tags

File size: 1.2 KB
Line 
1/*!
2    \file world_entity.h
3    \brief Definition of the basic WorldEntity
4*/
5
6#ifndef WORLD_ENTITY_H
7#define WORLD_ENTITY_H
8
9#include "stdincl.h"
10
11class CollisionCluster;
12
13//! Basic class from which all interactive stuff in the world is derived from
14class WorldEntity
15{       
16        friend class World;
17
18 public:
19  WorldEntity (bool isFree = false);
20  ~WorldEntity ();
21
22        Location* get_location ();
23        Placement* get_placement ();
24        void set_collision (CollisionCluster* newhull);
25
26        bool isFree ();
27       
28  //void addAbility(Ability* ability);
29  //void removeAbility(Ability* ability);
30
31        virtual void post_spawn ();
32  virtual void tick (float time);
33  virtual void hit (WorldEntity* weapon, Vector loc);
34  virtual void destroy ();
35  virtual void collide (WorldEntity* other,  Uint32 ownhitflags, Uint32 otherhitflags);
36        virtual void command (Command* cmd);
37 
38  virtual void draw ();
39  virtual void get_lookat (Location* locbuf);
40
41        virtual void left_world ();
42
43 private:
44  const bool bFree;     
45  bool bCollide;
46  bool bDraw;
47 
48        WorldEntity* owner;
49        CollisionCluster* collisioncluster;
50        Placement place;
51        Location loc;
52
53        void init( Location* spawnloc, WorldEntity* spawnowner);
54        void init( Placement* spawnplc, WorldEntity* spawnowner);
55};
56
57#endif
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