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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: ... |
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15 | co-programmer: ... |
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16 | */ |
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17 | |
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18 | |
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19 | #include "environment.h" |
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20 | #include <ostream> |
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21 | #include <iostream> |
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22 | |
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23 | |
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24 | using namespace std; |
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25 | |
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26 | //Sorry Bensch |
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27 | #define LEVEL_LENGTH 500 |
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28 | dVector V1V2,V1V3,Kreuz; |
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29 | dVector V1,V2,V3; |
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30 | |
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31 | Environment::Environment () |
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32 | { |
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33 | |
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34 | //Sorry Bensch: x,y = 10 |
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35 | for (int x = 0; x < 50; x++) |
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36 | { |
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37 | for (int y = 0; y < 50; y++) |
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38 | { |
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39 | mountainTest[x][y] =0; |
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40 | |
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41 | } |
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42 | } |
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43 | //Sorry Bensch: x,y = 9 |
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44 | for (int x = 1; x < LEVEL_LENGTH; x++) |
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45 | { |
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46 | for (int y = 1; y < LEVEL_LENGTH; y++) |
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47 | { |
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48 | //mountainTest[x][y] = (float)random() / 900000000; |
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49 | mountainTest[x][y] = (float)(random() % 2); |
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50 | } |
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51 | |
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52 | } |
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53 | } |
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54 | |
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55 | |
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56 | |
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57 | Environment::~Environment () {} |
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58 | |
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59 | |
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60 | |
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61 | void Environment::drawEnvironment() |
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62 | { |
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63 | glPushMatrix(); |
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64 | glEnable(GL_DEPTH_TEST); |
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65 | glEnable(GL_LIGHTING); |
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66 | |
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67 | //glScalef(0.5, 0.5, 1.0); |
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68 | //glTranslatef(xCor, yCor, zCor); |
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69 | glTranslatef( -25.0, -10.0, 0.0); |
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70 | |
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71 | glColor3f(0.6, 0.6, 0.4); |
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72 | glNormal3d(0,0,1); |
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73 | glBegin(GL_TRIANGLES); |
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74 | |
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75 | for (int x=0;x<60;x+=1) |
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76 | { |
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77 | for(int y=-30+DataTank::yOffset;y<40+DataTank::yOffset;y+=1) |
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78 | { |
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79 | if((int)DataTank::yOffset%2==1) |
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80 | { |
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81 | V1.x=x;V1.y=y;V1.z=mountainTest[x][y]; |
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82 | V2.x=x;V2.y=y+1;V2.z=mountainTest[x][y+1]; |
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83 | V3.x=x+1;V3.y=y;V3.z=mountainTest[x+1][y]; |
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84 | glNormal3d(-(Environment::CalcNormale(&V1,&V2,&V3)).x,-(Environment::CalcNormale(&V1,&V2,&V3)).y,-(Environment::CalcNormale(&V1,&V2,&V3).z)); |
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85 | |
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86 | glVertex3f((float)(x),(float)(y),mountainTest[x][y]); |
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87 | glVertex3f((float)(x),(float)(y+1),mountainTest[x][y+1]); |
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88 | glVertex3f((float)(x+1),(float)(y),mountainTest[x+1][y]); |
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89 | |
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90 | V1.x=x;V1.y=y+1;V1.z=mountainTest[x][y+1]; |
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91 | V2.x=x+1;V2.y=y+1;V2.z=mountainTest[x+1][y+1]; |
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92 | V3.x=x+1;V3.y=y;V3.z=mountainTest[x+1][y]; |
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93 | glNormal3d(-(Environment::CalcNormale(&V1,&V2,&V3)).x,-(Environment::CalcNormale(&V1,&V2,&V3)).y,-(Environment::CalcNormale(&V1,&V2,&V3).z)); |
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94 | |
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95 | glVertex3f((float)(x),(float)(y+1),mountainTest[x][y+1]); |
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96 | glVertex3f((float)(x+1),(float)(y+1),mountainTest[x+1][y+1]); |
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97 | glVertex3f((float)(x+1),(float)(y),mountainTest[x+1][y]); |
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98 | } |
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99 | else |
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100 | { |
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101 | V1.x=x;V1.y=y+1;V1.z=mountainTest[x][y+1]; |
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102 | V2.x=x;V2.y=y+2;V2.z=mountainTest[x][y+2]; |
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103 | V3.x=x+1;V3.y=y+1;V3.z=mountainTest[x+1][y+1]; |
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104 | glNormal3d(-(Environment::CalcNormale(&V1,&V2,&V3).x),-(Environment::CalcNormale(&V1,&V2,&V3).y),-(Environment::CalcNormale(&V1,&V2,&V3).z)); |
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105 | |
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106 | glVertex3f((float)(x),(float)(y+1),mountainTest[x][y+1]); |
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107 | glVertex3f((float)(x),(float)(y+2),mountainTest[x][y+2]); |
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108 | glVertex3f((float)(x+1),(float)(y+1),mountainTest[x+1][y+1]); |
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109 | |
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110 | |
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111 | V1.x=x;V1.y=y+2;V1.z=mountainTest[x][y+2]; |
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112 | V2.x=x+1;V2.y=y+2;V2.z=mountainTest[x+1][y+2]; |
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113 | V3.x=x+1;V3.y=y+1;V3.z=mountainTest[x+1][y+1]; |
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114 | |
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115 | glNormal3d(-(Environment::CalcNormale(&V1,&V2,&V3).x),-(Environment::CalcNormale(&V1,&V2,&V3).y),-(Environment::CalcNormale(&V1,&V2,&V3).z)); |
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116 | |
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117 | glVertex3f((float)(x),(float)(y+2),mountainTest[x][y+2]); |
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118 | glVertex3f((float)(x+1),(float)(y+2),mountainTest[x+1][y+2]); |
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119 | glVertex3f((float)(x+1),(float)(y+1),mountainTest[x+1][y+1]); |
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120 | }} |
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121 | |
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122 | |
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123 | } |
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124 | glEnd(); |
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125 | /*glBegin(GL_LINES); |
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126 | for(int y=0+DataTank::yOffset/2;y<25+DataTank::yOffset/2;y+=1) |
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127 | { |
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128 | for(int x=0;x<25;x+=1) |
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129 | { |
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130 | glVertex3f((float)(2*x),(float)(2*y),mountainTest[x][y]); |
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131 | glVertex3f((float)(2*(x+1)),(float)(2*y),mountainTest[x+1][y]); |
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132 | } |
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133 | } |
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134 | |
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135 | glEnd(); |
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136 | */ |
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137 | glPopMatrix(); |
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138 | } |
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139 | |
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140 | |
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141 | |
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142 | dVector Environment::CalcNormale(dVector *V1, dVector *V2, dVector *V3){ |
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143 | GLdouble Betrag; |
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144 | V1V2.x = V2->x - V1->x; |
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145 | V1V2.y = V2->y -V1->y; |
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146 | V1V2.z = V2->z -V1->z; |
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147 | V1V3.x = V3->x -V1->x; |
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148 | V1V3.y = V3->y -V1->y; |
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149 | V1V3.z = V3->z -V1->z; |
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150 | |
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151 | Kreuz.x =+((V1V2.y * V1V3.z) -(V1V2.z * V1V3.y)); |
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152 | Kreuz.y =-((V1V2.x *V1V3.z) -(V1V2.z * V1V3.x)); |
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153 | Kreuz.z =+((V1V2.x * V1V3.y) - (V1V2.y * V1V3.x)); |
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154 | |
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155 | Betrag =sqrt(pow(Kreuz.x, 2) + pow(Kreuz.y,2) +pow(Kreuz.z,2)); |
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156 | return Kreuz; |
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157 | } |
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158 | |
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159 | |
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160 | |
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161 | |
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