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source: orxonox.OLD/orxonox/branches/dave/src/command_node.cc @ 3177

Last change on this file since 3177 was 3172, checked in by bensch, 20 years ago

orxonox/branches/dave: (commit from dave) now the fighter banks while moving. really cool stuff

File size: 5.4 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Christian Meyer
13   co-programmer: Patrick Boenzli
14*/
15
16
17#include "command_node.h"
18#include "keynames.h"
19#include "ini_parser.h"
20#include "world_entity.h"
21#include "game_loader.h"
22
23#include <stdio.h>
24#include <string.h>
25#include <stdlib.h>
26
27using namespace std;
28
29/**
30   \brief constructs a CommandNode to handle remote input
31   \param ID: unique denumerator to identify the node in the network
32*/
33CommandNode::CommandNode (int ID)
34{
35  bound = new List();
36  aliases = NULL;
37  netID = ID;
38  bLocalInput = false;
39 
40}
41
42/**
43   \brief constructs a CommandNode to handle local input
44   \param filename: The path and name of the file to load the key bindings from
45*/
46CommandNode::CommandNode (char* filename = DEFAULT_KEYBIND_FILE)
47{
48  aliases = NULL;
49  bLocalInput = true;
50  netID = 0;
51  bound = new List();
52  load_bindings (filename);
53}
54
55/**
56   \brief removes the CommandNode from memory
57*/
58CommandNode::~CommandNode ()
59{
60  if( aliases != NULL) free (aliases);
61  if( bound != NULL) delete bound;
62}
63
64
65void CommandNode::reset()
66{
67  this->bound->clear();
68}
69
70/**
71   \brief loads new key bindings from a file
72   \param filename: The path and name of the file to load the bindings from
73*/
74void CommandNode::load_bindings (char* filename)
75{
76  FILE* stream;
77 
78  printf("Loading key bindings from %s\n", filename);
79 
80  if( filename == NULL) filename = DEFAULT_KEYBIND_FILE;
81 
82  // remove old bindings if present
83  if( aliases != NULL)
84    {
85      free (aliases);
86      aliases = NULL;
87    }
88 
89  // create parser
90  IniParser parser (filename);
91  if( parser.get_section ("Bindings") == -1)
92    {
93      printf("Could not find key bindings in %s\n", filename);
94      return;
95    }
96  // allocate empty lookup table
97  aliases = (KeyBindings*) calloc (1, sizeof (KeyBindings));
98 
99  char namebuf[256];
100  char valuebuf[256];
101  memset (namebuf, 0, 256);
102  memset (valuebuf, 0, 256);
103  int* index;
104 
105  while( parser.next_var (namebuf, valuebuf) != -1)
106    {
107      index = name_to_index (namebuf);
108      switch( index[0])
109        {
110        case 0:
111          printf("Key binding %d(%s) set to %s\n", index[1], SDLK_to_keyname( index[1]), valuebuf);
112          strcpy (aliases->keys[index[1]], valuebuf);
113          break;
114        case 1:
115          printf("Button binding %d(%s) set to %s\n", index[1], SDLB_to_buttonname( index[1]), valuebuf);
116          strcpy (aliases->buttons[index[1]], valuebuf);
117          break;
118        default:
119          break;
120        }
121      memset (namebuf, 0, 256);
122      memset (valuebuf, 0, 256);
123    }
124}
125
126/**
127   \brief binds a WorldEntity to the CommandNode
128   \param entity: Pointer to the entity to bind
129*/
130void CommandNode::bind (WorldEntity* entity)
131{
132  bound->add (entity);
133}
134
135/**
136   \brief removes an entity from the list of the CommandNode
137   \param entity: Pointer to the entity to relese
138*/
139void CommandNode::unbind (WorldEntity* entity)
140{
141  bound->remove (entity);
142}
143
144int* CommandNode::name_to_index (char* name)
145{
146  coord[0] = -1;
147  coord[1] = -1;
148  int c;
149  if( (c = keyname_to_SDLK (name)) != -1)
150    {
151      coord[1] = c;
152      coord[0] = 0;
153    }
154  if( (c = buttonname_to_SDLB (name)) != -1)
155    {
156      coord[1] = c;
157      coord[0] = 1;
158    }
159  return coord;
160}
161
162/**
163   \brief tells the CommandNode to run through all pending events and relay them accordingly
164*/
165void CommandNode::process ()
166{
167  if( bLocalInput) process_local ();
168  else process_network ();
169}
170
171void CommandNode::process_local ()
172{
173  SDL_Event event;
174  Command cmd;
175 
176 
177  while( SDL_PollEvent (&event))
178    {
179      memset (cmd.cmd, 0, CMD_LENGHT); 
180      switch( event.type)
181        {
182        case SDL_KEYDOWN:
183          strcpy (cmd.cmd, aliases->keys[event.key.keysym.sym]);
184          cmd.bUp = false;
185         
186         
187          if( strlen (cmd.cmd) > 0) relay (&cmd);
188          break;
189        case SDL_KEYUP:
190          strcpy( cmd.cmd, aliases->keys[event.key.keysym.sym]);
191          cmd.bUp = true;
192         
193         
194          if( strlen (cmd.cmd) > 0) relay (&cmd);
195          break;
196        case SDL_MOUSEMOTION:
197          strcpy( cmd.cmd, "cursor");
198          cmd.x = event.motion.x;
199          cmd.y = event.motion.y;
200          cmd.xrel = event.motion.xrel;
201          cmd.yrel = event.motion.yrel;
202          break;
203        case SDL_MOUSEBUTTONUP:
204          strcpy( cmd.cmd, aliases->buttons[event.button.button]);
205          cmd.bUp = true;
206          if( strlen (cmd.cmd) > 0) relay (&cmd);
207          break;
208        case SDL_MOUSEBUTTONDOWN:
209          strcpy( cmd.cmd, aliases->buttons[event.button.button]);
210          cmd.bUp = false;
211          if( strlen (cmd.cmd) > 0) relay (&cmd);
212          break;
213        case SDL_JOYAXISMOTION:
214        case SDL_JOYBALLMOTION:
215        case SDL_JOYHATMOTION:
216        case SDL_JOYBUTTONDOWN:
217        case SDL_JOYBUTTONUP:
218          break;
219        default:
220          Orxonox *orx = Orxonox::getInstance();
221          orx->event_handler (&event);
222         
223          break;
224        }
225    }
226}
227
228
229void CommandNode::process_network ()
230{
231
232}
233
234
235void CommandNode::relay (Command* cmd)
236{
237 
238  Orxonox *orx = Orxonox::getInstance();
239  if( orx->system_command (cmd)) return;
240  GameLoader* gl = GameLoader::getInstance();
241  if(gl->worldCommand(cmd)) return;
242 
243  if( bLocalInput) send_over_network (cmd);
244 
245  WorldEntity* entity = bound->enumerate();
246  while(  entity != NULL)
247    {
248      entity->command (cmd);
249      entity = bound->nextElement();
250    }
251}
252
253
254/**
255   \brief sets the network identifier of the CommandNode
256   \param ID: the new ID to use
257*/
258void CommandNode::set_netID (int ID)
259{
260  netID = ID;
261}
262
263void CommandNode::send_over_network (Command* cmd)
264{
265}
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